ASV3D: Adapting Diffusion-Based Single-View 3D Reconstruction with Extra Imagery
arXiv cs.GR details ASV3D, a framework for adapting diffusion-based single-view 3D reconstruction with support from one additional image at test time. The core idea is simple but useful: instead of forcing a model to infer missing geometry from one view alone, ASV3D folds in an auxiliary image to recover more complete shapes.
The paper describes two modes. A zero-shot adaptation path uses the extra view without retraining, while an optimized variant adds contrastive learning to push visual fidelity and cross-view consistency further. In practice, that makes the system more robust when inputs are unconstrained and viewpoints are messy, which is exactly where single-image reconstruction tends to fall apart.
The authors say ASV3D improves two state-of-the-art diffusion-based reconstruction pipelines on benchmark and real-world datasets, with gains in quantitative metrics and human preference. They also published code and a real-world object dataset, which should make the work easier to reproduce and adapt for research or production prototyping.
For game developers, the interesting part is the workflow implication: if you’re building tools for photogrammetry, asset ingestion, or rapid object capture, a lightweight second view can buy noticeably better geometry without a full retraining pass. That makes the approach relevant to technical artists and tools teams looking for practical reconstruction quality gains.
“a framework for adapting diffusion-based single-view 3D object reconstruction to test-time data with support from one additional image”
- what
- ASV3D adapts diffusion-based single-view 3D reconstruction using one extra image at test time.
- who
- Y Huynh, Duc Thanh Nguyen, Thao Minh Le, and Mohamed Abdelrazek.
- when
- Submitted Aug. 8, 2026; revised Oct. 8, 2026.
- impact
- Could improve asset capture, photogrammetry, and reconstruction tools without retraining.
Promising quality gains with minimal retraining overhead
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