DevBlog 12 - Rendering Planets and Stars Without A Skybox
I've created a starfield environment to give the game some life. no longer do you have to fly around in pitch black, getting lost in the void. now there are …
2 items across game development
2 results
I've created a starfield environment to give the game some life. no longer do you have to fly around in pitch black, getting lost in the void. now there are …
This article covers a triangle tessellation/data structure for procedural meshes that is different from the usual RTIN roams and significantly different from Diamond LoDs. These meshes can...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more