procedural
23 items across game development
23 results
Non-programmer idea for a game incorporating base assets/NPC's and AI mythologies/backstories/quests
OpenGL Antares Engine devlog - third person controller
Video Game Idea
Game Dev Digest Issue #244 - Patterns, Procedural Content, and more
This article was originally published on GameDevDigest.com Collected some more great game dev content for your weekend. Enjoy! My Favorite Tools + Techniques for Procedural Gamedev - One of the...
OpenGL procedural terrain - volumetric clouds
Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by …
Procedural terrain + adaptive exposure + BLOOM
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
Procedural engine audio
Strange Shift Studio reveals its upcoming SOTC/Journey inspired adventure game "Chasing the Unseen"
Strange Shift Studio just announced its upcoming adventure game “Chasing the Unseen” which draws inspiration from games such as Shadow of the Colossus and Journey Chasing the Unseen is a...
Procedural wall/floor generation
Systemic Story Game
Story builder. Game mechanic concept.
Descending The Abyss [WINDOWS]
Update: the beaches are finished.
Original article: https://wolfonlinekingdom.com/update-beaches-are-finished/ The work about the beaches is almost finished. There are many of them and I will add teleporters in order to reach them...
Procedural Level Generation Update | Devlog #8
Unity C# Procedural World Generation Cant Handle Big Maps
Some doubts regarding hex grid terrains like CIV5/6 or AOW.
Help me to understand Geometry Clipmaps
Which LOD technique is a triangle saver
LOD for procedural terrains
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