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News

Scaling Scritchy Scratchy across platforms

Unity details how Scritchy Scratchy was adapted from PC to mobile and Nintendo Switch 2 without losing the tactile feel that made it work. The team kept one Unity project, …

Unity ·
unity mobile porting cross-platform nintendo switch 2 +1
News

Optimizing Deep Rock Galactic Survivor for mobile

Unity details how Deep Rock Galactic: Survivor was reworked for mobile, where thousands of enemies, projectiles, and UI events had to fit inside a 3 GB iPad and a wildly …

Unity ·
mobile unity optimization porting performance +1
News

Tencent Make Huge Investment in W4 Games

Tencent has taken a major new stake in W4 Games, the commercial services and porting company founded by key Godot Engine developers. The move deepens a strategic partnership that could …

Mike ·
godot funding tencent w4 games porting +1
News

HandyGames rebrands as THQ Nordic Mobile

HandyGames has rebranded as THQ Nordic Mobile, signaling a sharper push into premium mobile adaptations of PC and console franchises. The Giebelstadt studio keeps the HandyGames name for original development …

Vikki Blake ·
mobile handygames thq nordic mobile publishing porting +1
News

Why a Neo Geo port of Doom is functionally impossible

The interesting takeaway isn’t that Doom is hard to port, it’s that the Neo Geo is a poor fit even though it has a 68000 CPU like the Amiga. Ars …

Kyle Orland ·
retro-gaming porting hardware-constraints neo-geo doom +1
News

Atari acquires emulation studio Implicit Conversions

Atari is folding emulation specialist Implicit Conversions into its retro-content stack, adding another proprietary engine to the mix. For teams working on preservation or legacy ports, the practical takeaway is …

Sophie McEvoy ·
atari implicit conversions emulation preservation retro games +1