[iOS] Wishlist Notifier - iPhone Steamworks wishlist stats and notifications
I kept opening Steamworks just to see if my wishlist numbers had changed, so I made a small iPhone app for it. It shows the latest wishlist adds, purchases and …
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I kept opening Steamworks just to see if my wishlist numbers had changed, so I made a small iPhone app for it. It shows the latest wishlist adds, purchases and …
Deutsche Version Über Nordlicht Interactive (Indie-) Entwickler verdienen mehr als nur gute Ideen. Nordlicht Interactive wurde mit einer einfachen Überzeugung gegründet: Viele großartige Spiele scheitern nicht an fehlender Kreativität, mangelndem …
One thing that saved me a ton of headaches was locking down scope super early and testing each system in isolation before stitching things together. I also kept a rough …
I always lock down one clear goal for the vertical slice and cut anything that doesn’t prove the core loop. I also keep art super rough so changes stay cheap.
Let me see what I can add....hum.... This is not isolated to game dev, you will find this mistake EVERY WHERE. First, thinking it's about the idea! The idea is …
No idea about Unity-specific things, but in general, the biggest pitfall of indie game development is bad planning or bad design. When people just start working on it to feel …
I’m building a portrait-mode mobile game combining match-3 combat with stronghold progression/world map systems. I’ve reached the stage where I’m transitioning from pre-production into vertical slice development. For experienced Unity/mobile …
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