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ProceduralGeneration

18 items across game development

18 results

News

Fur and Feathers: A Procedural Approach - #gdcrewind

As GDC 2026 approaches, developers are reflecting on the innovative techniques shared at GDC 2025, particularly in procedural generation for fur and feathers. This topic is crucial for artists and...

GDC Festival of Gaming ·
gdc2026 proceduralgeneration gamedevelopment
Blog

OpenGL procedural terrain - a bit of flowers

just some optimizations in order to render more instances. OpenGL procedural terrain + instancing + instancing frustum culling

buzzelliart ·
OpenGL ProceduralGeneration procedural terrain terrain instancing
Tutorial

Procedural Generation of 2D Tile Maps in Games

Introduction Procedural content generation allows game developers to create diverse, replayable environments without manually designing each level. In this tutorial, we’ll cover a step-by-step method...

andrewmurphy ·
ProceduralGeneration tilemaps CellularAutomata GameDevelopmentTutorial leveldesign
Blog

This could render XP progressions obsolete!

This is a continuation of a devlog series for a prototype. For those who prefer video devlogs, here’s the Youtube version for you (long form) .  The below entry is …

theaaronstory ·
ProceduralGeneration progression Design rpg
Blog

Generating a SoulerCoaster in Unity

If you search for SoulerCoaster, you will find a multitude of names for it. It is also named Curvemesh, Splinemesh, or Swoosh. They describe a technique to visualize magic or …

klg71 ·
Unity mesh ProceduralGeneration
Blog

OpenGL procedural terrain - volumetric clouds

Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by …

buzzelliart ·
OpenGL procedural ProceduralGeneration 3dprogramming realtimerendering
Blog

Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...

buzzelliart ·
OpenGL C++ procedural engine perlinnoise
Blog

A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL. The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it. Grass and flowers …

buzzelliart ·
ProceduralTerrain grass billboards hydraulicerosion OpenGL
Blog

Nightfall - DevBlog #8

The player stumbles across a vein of coal… Introduction  Welcome back! In the month and half since our last post, the world has changed quite a bit. While I don't …

Venatus Games ·
Unity PC VR Mac Block-Based
Blog

Nightfall - DevBlog #7

Flint Pickaxe embedded into Stone Introduction  Hey everyone! It's been quite some time. Let me be the first to say, I do not like waiting this long for blog posts. …

Venatus Games ·
Unity PC VR Mac Block-Based