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ProceduralTerrain

10 items across game development

10 results

Blog

OpenGL procedural terrain - a longer walk

OpenGL procedural terrain. Here is a smalll list of some of the techniques I used here: . tessellation shaders . trilinear texture mapping . 2D billboards . displacement mapping . …

buzzelliart ·
ProceduralTerrain OpenGL C++ terrain 3Dterrain
Blog

Day/Night cycle inside my custom OpenGL engine

Finally implemented proper day/night cycle inside my custom OpenGL render. Now the engine can vary sun position according to hour and day of the year, and also according to the …

buzzelliart ·
OpenGL ProceduralTerrain 3Dengine day nightcycle sunposition
Blog

OpenGL procedural terrain - volumetric clouds

Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by …

buzzelliart ·
OpenGL procedural ProceduralGeneration 3dprogramming realtimerendering
Blog

Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...

buzzelliart ·
OpenGL C++ procedural engine perlinnoise
Blog

A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL. The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it. Grass and flowers …

buzzelliart ·
ProceduralTerrain grass billboards hydraulicerosion OpenGL