OpenGL procedural terrain - a longer walk
OpenGL procedural terrain. Here is a smalll list of some of the techniques I used here: . tessellation shaders . trilinear texture mapping . 2D billboards . displacement mapping . …
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OpenGL procedural terrain. Here is a smalll list of some of the techniques I used here: . tessellation shaders . trilinear texture mapping . 2D billboards . displacement mapping . …
Finally implemented proper day/night cycle inside my custom OpenGL render. Now the engine can vary sun position according to hour and day of the year, and also according to the …
Additional experiments with volumetric clouds, solved some glitches and managed to mix the clouds with the scene, using the depth of the scene to avoid to show clouds occluded by …
Improved bloom + experiments with adaptive exposure. Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here:...
A small walk inside my procedurally generated terrain. Rendered in OpenGL. The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it. Grass and flowers …
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