Latest realtimerendering Activity
Antares OpenGL engine (C++|OpenGL)
Just a cumulative video showing most of the features implemented in my custom OpenGL engine.
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List of the current features provided by the engine:
. normal mapping
. parallax occlusion mapping (with self shadowing)
. shadow map…
I just realized I never posted a video showing my most recent version of GPU hydraulic erosion, so here it is :) heightmap size is 1024x1024, rendered with tessellation shaders with displacement mapping. Textures from FreePBR.com and Textures.com
More experiments with Global Illumination using voxel cone tracing.
Comparison with GI ON and OFF.
Also showing dynamic update as light conditions changes (different time of the day).
When GI is OFF I added a fake ambient component, otherwise the areas in shadow would be fully black, since the sun…
first experiments to achieve Global Illumination using Voxel Cone Tracing.
Adding diffuse indirect lighting. As you can see noise and perfomance impact are still very noticeable. I hope to reduce those issues in the near future.
I am taking inspiration by studying the following amazing resources:
. …
Finally implemented proper day/night cycle inside my custom OpenGL render.
Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.
- Node-based material graphs with the visual editor
- New water system with individual control over each wave
- Advanced data compression for Landscape Terrain
- Sandworm tool upgrade: online GIS sources, distributed generation
- Extended …