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SIGGRAPH

32 items across game development

32 results

News

Excellence on Display: Recognizing the SIGGRAPH 2026 Award Winners

SIGGRAPH announced its 2026 award winners, spotlighting standout work across art, animation, emerging tech, immersive experiences, real-time graphics, and research. For developers, the list is a...

SIGGRAPH Conferences ·
siggraph awards real-time graphics animation research
News

PIONEERS Shine Their LA Spotlight on Don Greenberg at SIGGRAPH 2026

SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers,...

ACM SIGGRAPH ·
siggraph computer graphics history research technical art
News

Differentiable Voxelization of Surface Representations

A SIGGRAPH 2026 paper turns voxelization into a differentiable step for mesh optimization, letting surface models be adjusted against volumetric goals with gradient descent. The method computes...

Tobias Djuren, Ugo Finnendahl, Markus Worchel, Hendrik Meyer, Marc Alexa ·
graphics geometry-processing differentiable-rendering voxelization mesh-optimization
News

Live From Los Angeles: A Day in the Life at SIGGRAPH 2026

SIGGRAPH 2026 is underway in Los Angeles, putting real-time graphics, rendering research, and production workflows back in the spotlight. For game teams, the event is a useful snapshot of where …

SIGGRAPH Conferences ·
siggraph graphics technical-art real-time
News

UNIX V4 and the Utah Teapot: Recovering a Computing Time Capsule

A recovered copy of UNIX V4 has resurfaced, giving developers a rare look at the operating environment that helped define early graphics, networking, and software workflows. For anyone building tools...

SIGGRAPH Conferences ·
graphics unix history tooling software-archaeology
News

Thinking in Lines: How Abstraction Shapes Communication and Creativity

SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …

SIGGRAPH Conferences ·
siggraph abstraction visual design technical art readability
News

Animation, Evolving: Inside the SIGGRAPH 2026 Computer Animation Festival

SIGGRAPH 2026’s Computer Animation Festival is set to spotlight work that crosses animation, VFX, real-time graphics, and scientific storytelling. For game teams, that mix matters because it often...

SIGGRAPH Conferences ·
siggraph animation visual-effects real-time-graphics scientific-storytelling
News

A Generative Motion Rig for Artist-Driven Motion Authoring

Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window...

America Ortiz ·
tools animation generative ai blender motion capture
News

The History of AI Cuts Through Visual Computing

AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …

Jon Peddie ·
ai visual-computing deep-learning siggraph game-development

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