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SIGGRAPH

32 items across game development

32 results

News

PIONEERS Shine Their LA Spotlight on Don Greenberg at SIGGRAPH 2026

SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers,...

ACM SIGGRAPH ·
siggraph computer graphics history research technical art
News

Differentiable Voxelization of Surface Representations

A SIGGRAPH 2026 paper turns voxelization into a differentiable step for mesh optimization, letting surface models be adjusted against volumetric goals with gradient descent. The method computes...

Tobias Djuren, Ugo Finnendahl, Markus Worchel, Hendrik Meyer, Marc Alexa ·
graphics geometry-processing differentiable-rendering voxelization mesh-optimization
News

Live From Los Angeles: A Day in the Life at SIGGRAPH 2026

SIGGRAPH 2026 is underway in Los Angeles, putting real-time graphics, rendering research, and production workflows back in the spotlight. For game teams, the event is a useful snapshot of where …

SIGGRAPH Conferences ·
siggraph graphics technical-art real-time
News

UNIX V4 and the Utah Teapot: Recovering a Computing Time Capsule

A recovered copy of UNIX V4 has resurfaced, giving developers a rare look at the operating environment that helped define early graphics, networking, and software workflows. For anyone building tools...

SIGGRAPH Conferences ·
graphics unix history tooling software-archaeology
News

Thinking in Lines: How Abstraction Shapes Communication and Creativity

SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …

SIGGRAPH Conferences ·
siggraph abstraction visual design technical art readability
News

Animation, Evolving: Inside the SIGGRAPH 2026 Computer Animation Festival

SIGGRAPH 2026’s Computer Animation Festival is set to spotlight work that crosses animation, VFX, real-time graphics, and scientific storytelling. For game teams, that mix matters because it often...

SIGGRAPH Conferences ·
siggraph animation visual-effects real-time-graphics scientific-storytelling
News

A Generative Motion Rig for Artist-Driven Motion Authoring

Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window...

America Ortiz ·
tools animation generative ai blender motion capture
News

The History of AI Cuts Through Visual Computing

AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …

Jon Peddie ·
ai visual-computing deep-learning siggraph game-development
News

Your Next Creative Advantage Is Compute

AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for...

SIGGRAPH Conferences ·
ai compute siggraph infrastructure production-pipeline

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