SIGGRAPH says Don Greenberg, 92, headlined the Pioneers featured talk in a hybrid session at SIGGRAPH 2026, putting a long-view spotlight on one of computer graphics' early figures. For developers,...
ACM SIGGRAPH·
siggraphcomputer graphicshistoryresearchtechnical art
ACM SIGGRAPH’s SOIREE is bringing computer graphics educators together to swap teaching methods and discuss where CG education is headed. For game teams, that matters because today’s curriculum...
A new training method for 3D Gaussian Splatting cuts peak VRAM to a fixed budget by training radiance fields block by block. ABCD pre-renders frozen regions into RGBA composites, letting …
Ka Heng Shiu, Kartic Subr·
3d gaussian splattingradiance fieldsvramout-of-core trainingsiggraph
SIGGRAPH 2026’s Early Career Development Committee is expanding its support for students and emerging CG talent with career sessions, mentoring, and resume and reel reviews. For studios hiring...
A SIGGRAPH 2026 paper turns voxelization into a differentiable step for mesh optimization, letting surface models be adjusted against volumetric goals with gradient descent. The method computes...
Tobias Djuren, Ugo Finnendahl, Markus Worchel, Hendrik Meyer, Marc Alexa·
SIGGRAPH has named the winners of its 2026 Student Research Competition, spotlighting student work across graphics, interactive techniques, XR, and visualization. For game developers, the interesting...
June Kim has moved from ACM SIGGRAPH student volunteer to chair-elect, a reminder that the organization’s leadership pipeline is built from hands-on community work. Her focus is on mentorship,...
SIGGRAPH 2026’s Real-Time Live! returned to Los Angeles on July 21, putting emerging graphics and interactive tech on stage in front of a live audience. The showcase remains one of …
SIGGRAPH 2026 is underway in Los Angeles, putting real-time graphics, rendering research, and production workflows back in the spotlight. For game teams, the event is a useful snapshot of where …
A recovered copy of UNIX V4 has resurfaced, giving developers a rare look at the operating environment that helped define early graphics, networking, and software workflows. For anyone building tools...
SIGGRAPH’s “Lines and Minds” framing puts abstraction back on the table as more than an art choice: it’s a cognitive shortcut, a communication layer, and a growing problem for computational …
SIGGRAPH 2026’s Electronic Theater award-winning directors are stepping into the spotlight to talk craft, from storytelling choices to animation technique. For teams shipping cinematic-heavy games,...
SIGGRAPH 2026 is already taking shape, with the conference’s program chairs previewing the ideas and technical work headed to Los Angeles. For game developers, that usually means a first look …
SIGGRAPH 2026’s Computer Animation Festival is set to spotlight work that crosses animation, VFX, real-time graphics, and scientific storytelling. For game teams, that mix matters because it often...
Disney Research Studios has turned a generative motion model into a Blender plugin for artist-driven animation authoring. The rig lets animators shape motion with sparse poses, handles, window...
Xenco Medical has introduced XenVision, an AI-driven musculoskeletal health platform shown at SIGGRAPH 2026. It combines computer vision, geometric computing, and movement analysis to produce...
AI in games didn’t start with chatbots; it grew out of decades of visual computing, from rule-based game logic to digital humans, ImageNet, and deep learning. That lineage matters because …
SIGGRAPH 2026 is lining up production sessions on Zootopia 2 and The Lost Bus, with a focus on animation, VFX, real-time engines, and cross-team collaboration. For game developers, the interesting...
Previsualization is shifting from a cinematic planning tool into a real-time production system that helps teams lock creative intent earlier. Adam Holmes frames it as a way to balance director...
AI teams are treating compute as the real creative bottleneck, not just a cloud bill. SIGGRAPH’s latest industry push focuses on scalable infrastructure, faster training, and cheaper inference for...
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