NVIDIA Graphics says DLSS 5 is now available in NBA 2K27, bringing 3D-guided neural rendering and new art-direction controls to GeForce RTX 50 Series GPUs. The update aims to preserve …
GamesIndustry.biz reports Nvidia has bought Hugging Face for $12.9 billion, with the AI platform set to remain open-source. For game teams using ML tools, the big takeaway is that access …
NVIDIA’s PAIR Virtual Inference Router now lets local AI agents tap more compute across a home or studio network. That matters for teams running multiple agent sessions or splitting work …
NVIDIA is showcasing Gears of War: E-Day with DLSS 4.5 and RTX Mega Geometry, putting the game’s rendering stack in the spotlight. For graphics teams, the interesting part is less …
Nvidia used Gamescom to push a broad update across DLSS, RTX, GeForce Now, and its modding tools. The biggest developer-facing change is RTX Mega Geometry, which brings full-detail Nanite into …
Nvidia is pushing Arm-based Windows PCs again, this time with a 20-core Grace CPU, up to 6,144 Blackwell GPU cores, and 128GB of unified LPDDR5x memory. For game devs, the …
Andrew Cunningham·
nvidiawindows on armblackwellunified memorylaptops
Nvidia is dropping the old Control Panel from default installs in driver 610.47, pushing GeForce users onto the newer Nvidia app instead. For teams that still tweak GPU settings on …
NVIDIA's new TensorRT plugin for Unreal Engine's Neural Network Engine (NNE) significantly enhances inference performance on RTX GPUs. Developers can expect up to 1.5x faster processing times...
NVIDIA is pushing a fairly broad AI rendering and content-creation update for UE5 teams: DLSS 4.5 is out with Dynamic Multi Frame Generation, 6X frame generation, and a second-gen transformer …
NVIDIA is packaging a few practical ComfyUI workflows that matter to small art teams: layer extraction, object removal, and single-photo-to-3D, all running locally on RTX hardware. The big win is...
Nvidia's GeForce RTX 5070 laptop GPU is getting a significant upgrade from 8GB to 12GB of GDDR7 RAM. This change addresses performance bottlenecks for developers working on high-resolution games and...
NVIDIA is splitting Omniverse into standalone libraries so teams can add RTX rendering, PhysX simulation, and storage pipelines without adopting the full Kit stack. For robotics and digital-twin...
Nvidia's latest beta update introduces an Auto Shader Compilation feature that allows idle PCs to compile shaders automatically, reducing wait times for gamers. This is particularly beneficial for...
NVIDIA's introduction of the Nemotron 3 models at GTC 2026 marks a significant leap for developers focused on AI integration in games. These agents enhance reasoning and multimodal capabilities,...
Nvidia's CEO Jensen Huang addressed concerns over DLSS 5, emphasizing its distinction from generic AI-generated content. He reassured developers that the technology enhances rather than alters the...
Nvidia's DLSS 5 technology is facing significant backlash from both gamers and developers, primarily due to its poor visual examples and the potential disruption to artistic integrity. Graphics...
Nvidia's DLSS 5 technology is stirring debate among developers, particularly artists and graphics programmers. CEO Jensen Huang asserts that it enhances artistic control rather than diminishes it,...
Nvidia's upcoming DLSS 5 is stirring controversy among gamers and developers alike due to its use of generative AI for lighting and texture overhauls. While the technology promises a leap …
NVIDIA's latest updates to the Cosmos World Foundation Models significantly enhance synthetic data generation for AI-driven robots and autonomous vehicles. With improvements like Cosmos Transfer 2.5...
NVIDIA's latest release of an RTX-powered fork of Godot introduces advanced path tracing capabilities, significantly enhancing graphics quality. This update is particularly relevant for graphics...
Mike·
nvidiagodotgraphicspath tracing
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