Maintenance release: Godot 4.7.1
Godot 4.7.1 is now available as the first maintenance release for the 4.7 line, arriving about four weeks after 4.7 shipped. The update is narrowly scoped: 42 contributors landed 78 fixes, with the build coming from commit a13da4feb. The emphasis is on stability rather than new features, which is exactly what teams want when they’re trying to keep a production branch predictable.
The fix list touches a lot of the places that tend to hurt day-to-day iteration: editor behavior, GUI regressions, input handling, navigation, networking, and rendering. Notable items include a crash fix in Tree::_get_item_focus_rect, a touchscreen drag-and-drop regression in the scene tree, Android soft-keyboard backspace issues, and several rendering corrections around lighting, shadow culling, transform caching, and shader variant payload handling. There are also quality-of-life tweaks like wrapping long project titles and changing the Asset Store’s default sort order.
For developers already on 4.7, the practical message is straightforward: this is the kind of point release you generally want to take early, especially if you’ve hit any of the listed regressions. Godot’s maintainers say there are no known incompatibilities with 4.7, but they still recommend the usual precautions—back up projects or use version control before upgrading. If anything behaves differently after the jump, the team wants fresh bug reports, especially for regressions that didn’t exist in earlier 4.x builds.
The release also sits in the middle of the engine’s next-step cadence, with 4.8 already in development and its...
“We encourage all users to upgrade to 4.7.1.”
- what
- Godot 4.7.1 stable is a maintenance release focused on crash fixes and regressions for the 4.7 branch.
- who
- Godot Engine maintainers and 42 contributors who submitted 78 fixes.
- when
- Released about four weeks after Godot 4.7; built from commit a13da4feb.
- impact
- Safe upgrade path for teams on 4.7, with fixes spanning editor, GUI, input, navigation, networking, and rendering.
Stability-focused release with no known incompatibilities
Follow Godot updates
See relevant stories in your personalized news feed.
Discussion