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systemicgames

6 items across game development

6 results

Blog

The Promise of Adventure

The second half of this article was previously posted in the forum under the name The promise of freedom in story games with over 100 comments (from me answering questions). …

aigan ·
systemicgames immersion
Blog

Traversal freedom

The world can be linear or open. The environment can be hand-crafted or procedural. But more important is the requirements of the story structure. Is the story scripted or systemic? …

aigan ·
systemicgames
Blog

Health in games

The concept of health points comes from old tabletop games such as Dungeons and Dragons. It's a simple abstraction of the real world complexities. With computers keeping track of the …

aigan ·
systemicgames combatsystem interface
Blog

Systemic story game development 2021

Welcome to Adventure alpha zero 2021. I have been thinking about this for 30 years. Especially the last two years. I have tried to find the complete and perfect way …

aigan ·
systemicgames systems simulation
Blog

NetHack

It has been 30 years and there are still no game that has managed to surpass NetHack. I first played NetHack on my Amiga 500 around year 1992. It was …

aigan ·
systemicgames rouge-like simulation
Blog

Scalar Fields And Systemic Design

For the Unity project using this code, please see here: https://github.com/Ratstail91/Chemistry/releases/tag/scalar-fields Please note that 1 pixel is equal to 1 unity unit - this is unrelated to...

Ratstail91 ·
systems systemicgames