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157 results

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S4R: Scaling for Rigid-Body Interpenetration Resolution

arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …

Zhiyang Dou, Ang Zhao, Chen Peng, Minghao Guo, Haixu Wu, Cheng Lin, Yuan Liu, Junfeng Yao, Xiaohu Guo, Wenping Wang, Wojciech Matusik ·
graphics physics collision-detection ai simulation +1
News

3D Field Data Reduction with Adaptive Sample-Based Gaussian-Encoded Reconstruction

A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …

Michael R. Martin, Joseph Insley, Victor A. Mateevitsi, Silvio Rizzi, Kwan-Liu Ma ·
graphics compression gaussian-splatting simulation data-reduction +1
News

Microsoft Flight Simulator Announces a Marketplace Exclusive: The Airbus A380

Microsoft Flight Simulator is adding the Airbus A380 as a Marketplace exclusive, giving third-party aircraft creators another high-profile target. For developers, it’s a reminder that premium add-ons still drive engagement …

Mike Nelson, XBOX Wire Editor ·
microsoft flight simulator airbus a380 marketplace simulation dlc +1
News

Planar-faced and high-Jacobian two-refinement hexahedral templates

A new hex-meshing method promises fully automatic conforming meshes with planar quad faces, a long-standing pain point for simulation pipelines. It uses two refinement passes under a moderate balancing condition, …

Hua Tong, Yongjie Jessica Zhang ·
graphics mesh generation hexahedral meshing computational geometry simulation
News

ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions

A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …

Xintong Fang, Zhiyuan Fang, Rengan Xie, Xuhong Zhang, Guoyuan An, Zeran Liu, Jingyan Zhang, Jiarui Guo, Yuchi Huo ·
ai unreal simulation scene-generation research
News

A Variational Optimal Transport Operator on Incompressible Flow

A new neural operator called VIOT predicts divergence-free transport fields for incompressible density flow, turning what was an hour-scale solve into seconds per pair. For graphics and simulation teams, the …

Jinjin He, Shenyifan Lu, Sinan Wang, Zhiqi Li, Duowen Chen, Bo Zhu ·
graphics simulation ai neural-operators fluid-simulation +1
News

Robust Constrained Tetrahedralization with Steiner-point-free Boundaries

A new ACM Transactions on Graphics paper tackles robust constrained tetrahedralization while keeping boundaries Steiner-point-free. That matters for simulation and geometry pipelines that need clean volume meshes without extra boundary …

Yifu WangKaiXin YuHaonan NiBohan WangHang SiJianjun Chen ·
geometry processing tetrahedralization simulation mesh generation
News

Grid-Free Monte Carlo for Time-Dependent Diffusion

Researchers have extended grid-free Monte Carlo diffusion solvers to transient heat equations, removing the need for volumetric meshing and time stepping. The method targets time-dependent diffusion with initial conditions plus …

Zihong Zhou, Rohan Sawhney, Eugene d'Eon, Wojciech Jarosz ·
graphics simulation monte-carlo diffusion heat-equation +1
News

Next Week on XBOX: New Games for September 14 to 18

XBox Wire details a busy September 14-18 slate, with Game Pass getting TCG Card Shop Simulator, RuneScape: Dragonwilds, and Aniimo. For developers, the mix is a useful snapshot of where …

Will Fulton, XBOX Wire Editor ·
xbox survival strategy simulation game pass +1
News

Learning Realistic Athletic Sprinting Without Demonstrations

A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …

William Wang, Nicholas Bianco, Guy Tevet, Jennifer Hicks, C. Karen Liu, Scott Delp, Kayvon Fatahalian ·
animation reinforcement-learning simulation locomotion biomechanics
News

Reflex-Informed Neuromuscular Reinforcement Learning for Muscle-Driven Locomotion

A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …

Jian Zhou, Xingyu Zhang, Rui Ma, Yu Cao, Shane Xie, Zhi-qiang Zhang ·
locomotion reinforcement-learning animation-tech character-control simulation +1
News

3D Point Splatting for mmWave Radar Novel View Synthesis

A new radar renderer, 3D Point Splatting, aims to make mmWave novel view synthesis both physically faithful and fast enough for multi-view optimization. On six outdoor ColoRadar scenes, it reached …

Adnan Armouti, Yixuan Gao, Rajalakshmi Nandakumar ·
radar novel-view-synthesis differentiable-rendering point-splatting simulation +1
News

Semi-Implicit Pairwise Descent for Nonlocal Continuum Mechanics

A new continuum mechanics solver aims to make million-scale hyperelastic simulation practical in real time, even with heavy contact and friction. Semi-Implicit Pairwise Descent reformulates FEM motion into pairwise forces, …

Xukun Luo, Xiao Cheng, Yuzhong Guo, Ying Qiao, Wencheng Wang, Xiaowei He ·
graphics simulation physics deformables finite-element-method +1
News

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

RealSimLoop uses vision feedback and differentiable reduced-order simulation to adapt deformable-object models online, aiming for quasi-real-time real-to-sim calibration. For teams working on soft-body physics, robotics-style perception, or VFX-heavy interactions, the …

Zhihao Cen, Chuhua Xian, Hailin Sun, Yuliang Liufu, Zhen Zhang, Xiangyu Chu, Hongmin Cai, Yunbo Zhang, Guoxin Fang ·
simulation deformable-objects differentiable-rendering computer-vision physics +1
News

Next Week on XBOX: New Games for September 7 to 11

Xbox’s September 7–11 lineup mixes licensed sports, horror, sim, and strategy releases, with several launches optimized for Series X|S and a few on Game Pass or Play Anywhere. For developers, …

Will Fulton, XBOX Wire Editor ·
xbox sports horror simulation roguelike +1
News

Projective Affine Body Dynamics for Multibody Systems

A new GPU multibody solver reformulates constrained dynamics as affine bodies linked by peridynamic bonds, aiming to handle rigid bodies, flexible joints, contact, and friction in real time. The method …

Zimeng Ye, Xiaowei He, Yuzhong Guo, Yin Yang, Chenfanfu Jiang, Hongan Wang ·
simulation physics multibody-dynamics animation contact +1

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