While I was working on the controller setup yesterday, I noticed that the way I had envisioned the movement mechanic wasn't actually very dynamic. It was rather mechanical. I didn't …
arXiv cs.GR details S4R, a scale-continuation method that repairs rigid-body interpenetration in large procedural scenes. It shrinks bodies to a collision-free state, then restores full size through shallow convex QP …
A new Gaussian-encoding method can compress 3D field data across structured grids, meshes, and particles under one fixed budget. The approach claims up to 4.8 dB better PSNR while using …
Michael R. Martin, Joseph Insley, Victor A. Mateevitsi, Silvio Rizzi, Kwan-Liu Ma·
Microsoft Flight Simulator is adding the Airbus A380 as a Marketplace exclusive, giving third-party aircraft creators another high-profile target. For developers, it’s a reminder that premium add-ons still drive engagement …
Mike Nelson, XBOX Wire Editor·
microsoft flight simulatorairbus a380marketplacesimulationdlc+1
A new hex-meshing method promises fully automatic conforming meshes with planar quad faces, a long-standing pain point for simulation pipelines. It uses two refinement passes under a moderate balancing condition, …
A new pipeline turns text prompts into physically consistent dynamic 3D scenes that can run in Unreal Engine. The system builds an Evolutive Scene Graph, then optimizes layout and motion …
A new neural operator called VIOT predicts divergence-free transport fields for incompressible density flow, turning what was an hour-scale solve into seconds per pair. For graphics and simulation teams, the …
Jinjin He, Shenyifan Lu, Sinan Wang, Zhiqi Li, Duowen Chen, Bo Zhu·
A new ACM Transactions on Graphics paper tackles robust constrained tetrahedralization while keeping boundaries Steiner-point-free. That matters for simulation and geometry pipelines that need clean volume meshes without extra boundary …
Researchers have extended grid-free Monte Carlo diffusion solvers to transient heat equations, removing the need for volumetric meshing and time stepping. The method targets time-dependent diffusion with initial conditions plus …
Zihong Zhou, Rohan Sawhney, Eugene d'Eon, Wojciech Jarosz·
XBox Wire details a busy September 14-18 slate, with Game Pass getting TCG Card Shop Simulator, RuneScape: Dragonwilds, and Aniimo. For developers, the mix is a useful snapshot of where …
A new muscle-driven simulation pipeline can generate realistic sprinting and drill motions without motion-capture demonstrations. Running at up to 1000x real time on a single GPU, it trains control policies …
William Wang, Nicholas Bianco, Guy Tevet, Jennifer Hicks, C. Karen Liu, Scott Delp, Kayvon Fatahalian·
A new muscle-driven locomotion system uses a fixed reflex controller plus reinforcement learning to tune just four biomechanical parameters. The result is more plausible gait, better symmetry, and stronger robustness …
A new radar renderer, 3D Point Splatting, aims to make mmWave novel view synthesis both physically faithful and fast enough for multi-view optimization. On six outdoor ColoRadar scenes, it reached …
GamesIndustry.biz details how No More Robots is finally shipping its first in-house IP after nine years as a publisher. Cruise Control began as a multiplayer shooter, was shelved after a …
Microsoft Flight Simulator has added one of the world’s first business jets to its Marketplace, expanding the sim’s aircraft lineup with a high-end corporate aviation option. For developers, it’s another …
Mike Nelson, XBOX Wire Editor·
microsoft flight simulatormarketplacebusiness jetsimulationdlc+1
A new continuum mechanics solver aims to make million-scale hyperelastic simulation practical in real time, even with heavy contact and friction. Semi-Implicit Pairwise Descent reformulates FEM motion into pairwise forces, …
RealSimLoop uses vision feedback and differentiable reduced-order simulation to adapt deformable-object models online, aiming for quasi-real-time real-to-sim calibration. For teams working on soft-body physics, robotics-style perception, or VFX-heavy interactions, the …
Xbox’s September 7–11 lineup mixes licensed sports, horror, sim, and strategy releases, with several launches optimized for Series X|S and a few on Game Pass or Play Anywhere. For developers, …
A new GPU multibody solver reformulates constrained dynamics as affine bodies linked by peridynamic bonds, aiming to handle rigid bodies, flexible joints, contact, and friction in real time. The method …