PixiJS v8.21.0 Released
PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …
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PixiJS v8.21.0 lands as a feature-heavy update with a few migration points for engine users. The biggest behavior change is mirrored matrix decomposition now returning real rotation plus negative scale, …
Gate is a new high-level language for Godot that aims to be a superset of GDScript, so existing GDScript remains valid while projects can opt into extra structure. For teams …
Developer Diary — Engine VI Progress Development on Engine VI has continued at a steady pace, with much of the recent work focused on strengthening the engine's foundation rather than …
A Phaser 4 and TypeScript remake of Geometry Dash-style movement shows how far you can get with a tiny custom physics layer. The cube’s rotation is cosmetic, the hitbox stays …
TypeScript 7 is here, and the headline change is brutal: Microsoft says the compiler is now 8–12x faster. The big shift is architectural, with the TypeScript toolchain moving from TypeScript …
A small Phaser 4.1 + TypeScript project shows how far you can get with procedural generation, parallax, and pixel art in a lightweight endless runner. The useful bit for devs …
Phaser 4 introduces a modern framework for web game development, leveraging Vite and TypeScript. This setup streamlines the project initiation process, making it easier for developers to kickstart their games …
Phaser 4 introduces a fully headless TypeScript game engine for creating a SameGame clone, emphasizing a clean separation of logic and rendering. This approach allows developers to leverage reusable core …
Emanuele Feronato introduces a customizable HTML5 level selection screen built with TypeScript and Phaser 4. This system supports mobile-friendly controls like tap, swipe, and mouse wheel, making it versatile for …
Emanuele Feronato's latest prototype showcases a unique gravity-rotating movement system using Phaser 4 and TypeScript. This approach allows characters to navigate floating terrains by dynamically adjusting gravity, which could significantly …
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