Irregular shadow mapping
Summary of an alternate shadowing technique based on per-pixel linked lists.
This tutorial is hosted externally
https://mid.net.ua/posts/izb.html
Summary of an alternate shadowing technique based on per-pixel linked lists.
Recommended resources
OpenGL: recommended books and gear
NVIDIA GeForce RTX 4090
Amazon · Hardware
The top of NVIDIA's consumer line, with a large frame buffer that pays off when lightbaking, rendering cinematics, iterating on heavy Nanite and Lumen scenes, or running local AI models. Overkill for most projects; justified for graphics-heavy teams and tooling work.
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Real-Time Rendering, Fourth Edition
Amazon · Book
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
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Physically Based Rendering, fourth edition: From Theory to Implementation
Amazon · Book
As an Amazon Associate I earn from qualifying purchases.
64GB DDR5 Memory Kit (2x32GB)
Amazon · Hardware
Running an engine editor, an IDE, a browser full of documentation, Blender and Substance at the same time regularly exhausts 32GB. A 64GB kit removes that ceiling and is one of the cheapest ways to make a development machine feel faster. Match the speed to your motherboard's supported profile.
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