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Rendering Worlds with Two Triangles with Raytracing on the GPU in 4096 Bytes

Techniques presented at NVSCENE 2008 for raytracing and distance fields on the GPU in 4096 bytes. (PDF)

Iñigo Quilez
Iñigo Quilez
August 22, 2008 5.2k views

Iñigo Quilez presented techniques for raytracing and distance fields in 4096 bytes on the GPU at NVSCENE 2008.

Click the link below to view the presentation PDF.

PDF: click here.

License: gdol

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