Radioactive-Software

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Cary, NC, USA
Journal of Danny Green
2,045 comments
56 followers
338 entries
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dgreen02
September 11, 2005
Old School
I'm about to get back to work on the game in the next few days, I was taking some time off...but it's about time to get back to it.

I just added a old school GTA style camera into the game :-)

I should have added this into the game a long time ago, as it was originally planned to have this persepctiv…
510 views
dgreen02
September 03, 2005
Melee Combat
One of the things I added into the game in my IGF rush, was melee combat. I have baseball bats, fists, and knifes that your gangsters can use as melee weapons. I have different animations for all of the weapon types.

Your gangsters start the game with no weapons. You need to purchase the weapons …
2,408 views
dgreen02
September 01, 2005
Finally, a break?
So I've been working on the game for about the last 50 hours, no sleep, no beer, no "behotches"...just me and the game.

I knocked out every hint of a crash bug in the game, added countless things to the game...I don't feel like listing them now :-D But wow, I probably did more in the last 2-3 day…
728 views
dgreen02
August 30, 2005
Pleeeease check this out
Alright, I've been working a lot on the gameplay lately...and I find myself playing the game more than working on it lol...sometime over the last few days something clicked in the game, and it's just been a ton of fun to play, I can't get enough of it!

I had to get a video of it...even though it's 6…
625 views
dgreen02
August 29, 2005
Eh...work work work
Still adding tons of stuff into the game, and refining the combat/traffic even more...

A desperate gangster's last stand:


(Park + AK47)/Floral_Factor == Cool Screenshot ??


Back to work, I got a ton of stuff to get into the game in the next day or two.

- Dan
758 views
dgreen02
August 28, 2005
Wrapping the first IGF entry up.
I could really work on this game forever :-D

I just watched the Dick Tracy movie made back in 1990 (Al Pacino, Warren Beatty, Madonna, etc.) I really enjoy that movie, and it gave me some ideas about my game...I'm setting up the illegal business stuff today.

It turns out I can resubmit a version to …
739 views
dgreen02
August 26, 2005
Offtopic
I got my birthday present in the mail today...muahaha

It's pretty cool, except that the handle is plastic, and the clip isn't actual size. It does shoot 9mm blanks...it will be a while until I can actually test that out though :-/

The paint job was pretty lame when I got it, I touched it up a little…
680 views
dgreen02
August 24, 2005
Phew
Alright I can add to my journal again :-D

I've made tons of progress on the game lately, including adding park areas, and I'm also added streetlights, alleys, and other visuals into the game.

Check it out:







Also...for my 21st birthday I've decided to get this:



It's a replica, blank firing Beretta 92f …
939 views
dgreen02
August 24, 2005
h

h

502 views
dgreen02
August 18, 2005
Traffic jams and killing fields
The game is pretty playable now that I eliminated the crash bug that was nagging me for weeks.

Enemy gangs fight against each other. You can hear distant gunshots of enemy gangs fighting and you can tell by the way the crowds of people run away where the gunshots are coming from, it looks pretty co…
721 views
dgreen02
August 18, 2005
Rest of the cars
I got the rest of the new cars into the game, and I'm very happy with the way it's starting to look. I'm having 10 more made bringing the final number close to 30.



There was one crash bug in the game that was pretty nasty...I tracked it to the 3rd party physics library I'm using (Newton, www.physic…
514 views
dgreen02
August 17, 2005
The new hotness
I'm taking a break from vehicle AI programming *shudders* to put some of the new cars into the game...here's some screenshots:









The "corvette looking car" doesn't look very different in these screenshots...but it has a totally redone rear end, a slightly new front end, and huge hood scoops, plus it's…
791 views
dgreen02
August 15, 2005
Gang War Update
I've been working a lot on all parts of the game, starting to bring it together.

Current areas of focus:
- Optimization options (Draw distance for humans, vehicles, world, objects, texture quality, etc.)
- Robust vehicle pathfindings, I'm doing my final pass on the vehicles...they function like a…
458 views
dgreen02
August 10, 2005
It's all about supply/demand....nukka'
I just submitted my application to the '06 Independent Games Festival :-O it said I was entry number 45...that seems a little high considering the competition has been open for about 10 days, and all games must be received by September 6. That means I have about 20 days to get my game into the stat…
762 views
dgreen02
August 09, 2005
Old School
I stumbled across some very early (about a year and a half ago) screenshots of Gang War :-D

The game sure has changed :-D These were probably taken 3-4 weeks into writing the game from scratch.

- Dan


591 views
dgreen02
August 08, 2005
Vehicles
I had a problem with my vehicles looking too much like existing vehicles. I mentioned this to the artist I've contracted to make all the vehicles...and he made some modifications to my next set of vehicles so that they look unique.

I realllly liked the way they were looking before, but in order to …
724 views
dgreen02
August 06, 2005
Strategerie
I havn't talked much about the 16 gang managment windows that will be in the game, so I'll do that now :-D

I just finished the "Gang Manager" window, where the user will spend a good amount of time. This window allows you to:
- Allocate resources (resources are: Drugs, Money, weapons, armour, cell p…
836 views
dgreen02
August 04, 2005
Gang Select, and Inventory
I just finished the screen where the player sets up the game, here's what it looks like:



The gangsters are overlayed onto a randomly selected background image.

Also displayed are the bonuses for each gang type. I really wish I could afford to have 5+ different models created for each gang type. I als…
839 views
dgreen02
July 31, 2005
AI stuff
I'm working exclusivly on gameplay/AI stuff for the next few weeks.

I've got it so police respond to you, right now they just try to kill you but soon they'll respond to you realisticly. First with the intention of trying to arrest you, in which case you can run, but if you have a gun or you've bee…
560 views
dgreen02
July 29, 2005
Wow

Wow

This is one of those defining moments in the life of a game. I'm going to be rather candid....this is the first time I've ever been worried about the progress of the game, hell, worried about anything relating to a game...but then again this is my first commercial game, and my first "deadline" ever…
565 views
dgreen02
July 25, 2005
Ugh

Ugh

Man I'm not having a good day today, had a shitty workout at the gym (my usual way of venting) and I'm forced to sit here 15 hours a day working on this game, sometimes I don't want to do it....I just want to be like all my friends/people my age, going to the beach, partying, being a stupid kid, et…
837 views
dgreen02
July 24, 2005
Ragdoll Physics Videos
I've got 2 short test videos showing the vehicle/ragdoll physics. The vehicles are pretty much done, and I've still got some tweeking to do on the ragdolls, in these videos they're pretty stiff to test the stability, I've already added realistic rotation limits onto the joints since I made these v…
922 views
dgreen02
July 24, 2005
Ragdolls
Alright...I'm actually 95% done putting ragdoll physics into my game!

It looks absolutly amazing. If you hit a dead body with a vehicle, the wheels hop over it (you can actually see the wheels turn faster when over a body, due to the loss of traction) the suspension reacts very realisticly as wel…
1,214 views
dgreen02
July 22, 2005
Stuff
Recently I've made it so the people inside vehicles are visible. I'm going to make it so you can order up to 4 gangsters into a single vehicle. Vehicles will serve much like a transport does in any other RTS. You'll can also order vehicles to do drive bys.

What you could do...is tell the vehicle …
958 views
dgreen02
July 20, 2005
My game in PC Gamer
So I was reading through my favorite game magazine (PC Gamer) they ran a cover story about RTS games...my favorite type of game....so I was reading through the article and spotted the word "Gang Wars" and was like...damnit some asshole stole my game's name! It turns out to be my game! I couldn't …
916 views
dgreen02
July 19, 2005
Another 3:00AM entry
I've been putting in 15-20 hours a day *gasp* on this game...it's really my only purpose for existance in the next few months...so I don't have any problems spending that much time working on it. It is tough though.

I'm currently working on a lot of the gameplay features as opposed to the graphics.…
1,148 views
dgreen02
July 12, 2005
Vehicles :-)
I'm still putting in hours on these vehicles...it's worth it though...I now have a fully simulated gear gox, transmission, drivetrain, engine, and brakes on all of the cars. Right now I'm just using a linear torque curve with the maximum torque value for each vehicle to look up the torque at each …
1,497 views
dgreen02
July 10, 2005
Mmmmmmm
I've very excited about these images of some of the cars that will be in the game, I'll post a collection of images down below...there will be 30 different cars in the final product :-D

There will be a "dealership window" in the game, that you can use to purchase cars for your gang. You'll need to …
925 views
dgreen02
July 10, 2005
Vehicle physics
So in order to have the game ready for the initial round of the Independent Games Festival I've created a itemized list of everything I need to do to get the game where it needs to be in the next 2 months. I've alloted myself a few days to get the vehicle physics up to par, and tommorow is my last…
1,145 views
dgreen02
July 06, 2005
2006 Independent Games Festival
I'm shooting to enter the game into the 2006 Independent Games Festival ( http://www.igf.com ), the deadline for the initial round is September 6, 2005...and I guess the game needs to have completed gameplay to be considered. This means an insane amount of work for me in the next 2 months...but I'…
859 views
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