*NOTE all the stuff in this entry is a work in progress :-) I'm going to post Part 2 in a day or two once I finish the ragdolls up.*
Over the last few days I've been working on getting ragdolls into the game. Some of you might remember my previous attempt at this :-) I think I posted some videos/…
Over the last few days I've been working on getting ragdolls into the game. Some of you might remember my previous attempt at this :-) I think I posted some videos/…
Well I've been working my ass off these last few weeks and sometimes it seems as if the game is still the same lol.
I suppose it's because I made several attempts at coding up ways to sync the NPCs and vehicles in network games. After about 2-3 attempts and 100s of wasted lines of code over the las…
I suppose it's because I made several attempts at coding up ways to sync the NPCs and vehicles in network games. After about 2-3 attempts and 100s of wasted lines of code over the las…
Today I've been working on getting the radial menu into the game. It will allow all interaction between characters to happen.
Here's what I started out with, I created a concept image for the radial menu:
Then moved to an early version in-game....I was originally going for a red theme for this menu,…
Here's what I started out with, I created a concept image for the radial menu:
Then moved to an early version in-game....I was originally going for a red theme for this menu,…
So right now the game's load times are pretty barbaric. It takes about 90-120 seconds to load the game up, which isn't THAT bad....but about 65% of the time is spent loading/combining player animations + player models. I could easily just cache a 'game ready' version on the hard drive....by savin…
I've been seriously contemplating changing the game to be played from the 1st person perspective (when controlling a gangster), I bought some prototype artwork off the 'net yesterday, and threw it in-game.
I could use some advice, do you guys think the game would be better from a 3rd person point of…
I could use some advice, do you guys think the game would be better from a 3rd person point of…
I've just added 10 new guns into the game, I managed to crank these out at the rate of 2-3 per hour. Now it's just a matter of deciding what weapons to add into the game....and writing unique code for weapons that need it.
I'm a programmer by nature, but I've got to create all the item/city artwork…
I'm a programmer by nature, but I've got to create all the item/city artwork…
Lots of progress on the particle system...added muzzle flashes, fixed the explosion to look cool...I'm also working on adding grenades/rocket launchers/sniper rifles into the game. I'm also giving gangsters the ability to throw any item in their inventory.
Players will also have the ability to blow…
Players will also have the ability to blow…
Yay particle systems are fun...I havn't got to do one of these in a while. In addition to fixing all of the bugs/problems found in my recent multiplayer test, I'm adding a particle system into the game :-)
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I'm going to post the code to the whole thing further down, you should be able to just drop t…
Yay particle systems are fun...I havn't got to do one of these in a while. In addition to fixing all of the bugs/problems found in my recent multiplayer test, I'm adding a particle system into the game :-)
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I'm going to post the code to the whole thing further down, you should be able to just drop t…
Yay particle systems are fun...I havn't got to do one of these in a while. In addition to fixing all of the bugs/problems found in my recent multiplayer test, I'm adding a particle system into the game :-)
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I'm going to post the code to the whole thing further down, you should be able to just drop t…
Yay particle systems are fun...I havn't got to do one of these in a while. In addition to fixing all of the bugs/problems found in my recent multiplayer test, I'm adding a particle system into the game :-)
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I'm going to post the code to the whole thing further down, you should be able to just drop t…
Yay particle systems are fun...I havn't got to do one of these in a while. In addition to fixing all of the bugs/problems found in my recent multiplayer test, I'm adding a particle system into the game :-)
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I'm going to post the code to the whole thing further down, you should be able to just drop t…
I just had a multiplayer test yesterday with some people from my publisher, Strategy First.
They were up in Montreal, Canada...and I'm down in Raleigh, NC. There were 3 guys from my publisher playing, and I started up 2 clients here in my apartment.
When you start the game...I pull down a .html docu…
They were up in Montreal, Canada...and I'm down in Raleigh, NC. There were 3 guys from my publisher playing, and I started up 2 clients here in my apartment.
When you start the game...I pull down a .html docu…
Alright...whilst you're reading this, remember that I've never written a multiplayer game before [grin]
The last few days I've been doing major work on the multiplayer aspects of the game. The more packets I added to the game, the more delayed everything would get...On my LAN I was only sending 15-…
The last few days I've been doing major work on the multiplayer aspects of the game. The more packets I added to the game, the more delayed everything would get...On my LAN I was only sending 15-…
It's been a while since the last update...I've been changing the game around a lot. Multiplayer is shaping up, I'm just about finished with it.
Bandwidth looks like it will be at about 9kb/s worst case to sync 50 gang members per client (x 6 clients per server, serverside bandwidth) so you'll nee…
Bandwidth looks like it will be at about 9kb/s worst case to sync 50 gang members per client (x 6 clients per server, serverside bandwidth) so you'll nee…
I've been adding a ton of stuff to the game lately, I took a few minutes today and recorded a 5:00 long video showing the free roaming nature of the game world.
The video was recorded at 800x600 with 4X anti-aliasing. It's 84MB, but if you've got the bandwidth to spare...check it out:
VIDEO DOWNLOA…
The video was recorded at 800x600 with 4X anti-aliasing. It's 84MB, but if you've got the bandwidth to spare...check it out:
VIDEO DOWNLOA…
I have the master server online. It serves as a global matchmaker for Gang War games online. There is just one more thing I have to add to it before it's finished...a little bit better handling of dropped clients/servers. Also maybe a "purge" of all connections ever few minutes to ensure there a…
Still chugging away on the game. I've made a ton of progress today/night.
I've re-written the camera system in the game. I've made a lot of progress on blending of two animations together (shooting & running for instance), I can't even remember half of the other things I added into the game. …
I've re-written the camera system in the game. I've made a lot of progress on blending of two animations together (shooting & running for instance), I can't even remember half of the other things I added into the game. …
Making a ton of progress on the game...as usual. Puttin in 16 hour days....just chillin' here working on the game. Gotta get it ready for beta.
Everything is falling into place, I'm about to go put the Master server/game servers online in a day or two. They'll be sitting on a T1 line, it's being …
Everything is falling into place, I'm about to go put the Master server/game servers online in a day or two. They'll be sitting on a T1 line, it's being …
I've just about finished up the "static" environment maps that will be applied to the vehicles. This is the low-end reflection that you can turn on. The high end is going to be real-time environment mapping.
I've fixed a few bugs today, I also made some progress on the "fallback" rendering methods…
I've fixed a few bugs today, I also made some progress on the "fallback" rendering methods…
I've made a lot of progress on the game...I've got basic reflections into the game...they're not generated in real-time though. The cube environment map is a placeholder created from photos...the actual cube map will be generated in real-time.
I've got characters back into the vehicles, I've also g…
I've got characters back into the vehicles, I've also g…
I'm still making a lot of progress on the game. I've recently fixed a bug that was nagging me...the loading screen wasn't displayed correctly on some NVidia hardware. I fixed that as well as added a % progress indicator on the bottom of the loading screen so people can see how it is progressing. …
I've been quite busy lately. I've written the entire master server over the last few days. It will coordinate "Gang War" multiplayer games around the world. Luckily RakNet already had some basic functionality for implementing a Master Server.
Everything is up and running, and I've just about hit…
Everything is up and running, and I've just about hit…
I'm about to start working on the game again after a nice little break. Here is how the top of my todo list looks:
- Finish up multiplayer
- Code up Master Server (to allow clients to locate servers around the world, a matchmaking service of sorts)
- Get more new graphics into the game
- Rework ch…
- Finish up multiplayer
- Code up Master Server (to allow clients to locate servers around the world, a matchmaking service of sorts)
- Get more new graphics into the game
- Rework ch…
I've been adding stuff to the mp3 player, and making sure it's rock solid. I'm also testing it with a much larger library of songs.
I've added a scroll bar for the playlist, as well as made the position slider functional (you can drag and set the current position in the .mp3 song). Also the contro…
I've added a scroll bar for the playlist, as well as made the position slider functional (you can drag and set the current position in the .mp3 song). Also the contro…
To facilitate all the music that's in the game...I've created an in-game MP3 player. Took me most of today, it will be worth it. You can also drag and drop your own Mp3s into the music folder and then you can play them in the game :-)
I always play music via Winamp when I'm playing games like Coun…
I always play music via Winamp when I'm playing games like Coun…
I'm working on adding suburbs, plazas, parking lots, etc. into the game...as well as fixing the vehicle glass render order.
Eh...this is still a major work in progress...though I found this screenshot interesting.
There's a lot of different things I've still got to add to this scene. Lets make a lis…
Eh...this is still a major work in progress...though I found this screenshot interesting.
There's a lot of different things I've still got to add to this scene. Lets make a lis…
I've been fixing a lot of stuff today :-) Fixed transparency on windows, added wheels back on vehicles, resolved all my animation problems...now all characters move smoothly. I've also done more work on the entity system. I was planning on posting like 10 high res screenshots...but I'll just wai…
I'm adding construction sites into the game...I'm hoping to fillout the empty areas you might have noticed around the map...I'm going to add parking lots, construction sites, parking garages, etc. I've also got to find time to implement the 2 remaing effects I've got planned for the engine (glow, …
Advertisement
Popular Blogs
Advertisement