Thaumaturge's Journal

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South Africa
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24 entries
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Thaumaturge
September 25, 2014
The doors open, revealing shadowy halls beyond...
A short entry today:

Yesterday, I believe, I had a single, doorless room being generated; today, I have a full, randomly-generated map of rooms, joined by doorways, and a special "starting room" for standard levels.

There's still a lot to do: enemies, items, "special" rooms (such as the starting and …
2,132 views
Thaumaturge
September 24, 2014
Welcome to Darkholm Orphanage...
Forgive me please that this is a somewhat brief journal: it's very late here, and I'm very, very tired. However! Let me make up for that somewhat with my first screenshots!

Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Read more in Thaumaturge's Journal
1,922 views
Thaumaturge
September 22, 2014
Darkness Falls, and the Toys Move...
So, the theme is "the toys are alive". I'll confess that I wasn't enormously enthused when first I read it: a cutesy game wouldn't work well with my current mindset, and toys seem to be harder to twist to my liking than other themes.

However, ideas began to flow; turning away from the cute, the next…
1,800 views
Thaumaturge
September 17, 2014
Preliminaries: My tools of choice, and pre-created components
Greetings all, and welcome to my "Week of Awesome II" blog!

To start with, the tools that I intend to use:
(This list should be much the same as that which I posted in the competition thread, save that I've settled on a source for game music.)

Language: Python
SDK/Engine: Panda3D
Pre-created Components…
1,702 views
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