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This isn't supposed to be a bunch of drunk mesas. What I've been trying to get (and failing consistently) is a single huge pit, with the occasional ledge, split path, or floating island as one continues down. I think I'll have to get someone else to handle the world gen stuff for this little proje…
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I'm thinking about using this space for weekly updates on my projects, and perhaps also other things that I'm doing that aren't really game dev related, but still have to deal with accomplishing anything. My professional personal site isn't really the place I want to put such status updates, and gi…
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All the old projects formerly discussed here? Dead. So what am I currently working on, you ask?
[subheading]Painter Story[/subheading]
Painter Story is a visual novel telling the story of a transfer student and artist who encounters the subject of one of his paintings. After years of moving around e…
[subheading]Painter Story[/subheading]
Painter Story is a visual novel telling the story of a transfer student and artist who encounters the subject of one of his paintings. After years of moving around e…
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Just a note: This journal has been combined with my regular journal and now exists at <http://coldacid.net/blog/1>.
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I've got a couple of little stupid bugs to iron out, but soon I'll be able to put out a public alpha for cIRCulation! I guess that means putting up some content for the cIRCulation site too, though.
Perhaps I will also provide some preliminary documentation for plugin authoring.
Perhaps I will also provide some preliminary documentation for plugin authoring.

As we speak, cIRCulation is running on #gamedev, with at least a few of the bugs worked out. I'm planning to put out an alpha version soon for people to download.
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Sorry for such a long time between posts.
So cIRCulation has seen some changes since the last post. I still haven't added interpretation for actions, but I've finally implemented the command parser and added a plugin system on top of that! Some cleanup, and I'll probably release an alpha build out h…
So cIRCulation has seen some changes since the last post. I still haven't added interpretation for actions, but I've finally implemented the command parser and added a plugin system on top of that! Some cleanup, and I'll probably release an alpha build out h…
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Today was the first time my IRC client cIRCulation ever got to see a public server. I brought the project with me to the college today, and ended up running it in #gamedev for a while. No crashes, so it actually works despite having almost no functionality beyond plain old chatting.
Version 0.1
Version 0.1
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The work of splitting Asylum into three modules (platform-specific executable, engine DLL, game DLL) is complete. I did all the work on a branch I created just for this purpose, and gained hands-on experience for branching and tagging with Subversion. Forget about my previous beefs about how it's d…
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And now, there are three.
Three what? Three projects comprising Asylum itself. In the beginning, Asylum was monolithic, a single asylum.exe that held all the game code. Then, I spun the engine out from the game, giving me asylum.exe and asylum.dll. Today, I spun the platform-specific code from the e…
Three what? Three projects comprising Asylum itself. In the beginning, Asylum was monolithic, a single asylum.exe that held all the game code. Then, I spun the engine out from the game, giving me asylum.exe and asylum.dll. Today, I spun the platform-specific code from the e…
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