Projects Of Some Degree Of Interest

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An update blog for projects going on that have some degree of interest

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122 entries
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jb-dev
August 06, 2018
Daily Update #4 - Crystal updates

 

 

Today, I've fixed some bugs with the crystal throwing algorithm.

Basically, crystals will be used by the player to get to those alternative paths I've mentioned in my BPS tree entry.

There'll be at least …

2,191 views
jb-dev
August 04, 2018
The power of the vector cross product, or how to make a realistic vision field

In the previous iteration of our game, we decided to use an actual cone as a way to make an AI "see".

This implementation was hazardous, and it quickly became one of the hardest things to implement.

We eventually were able to code it all, but the result…

6,518 views
jb-dev
August 04, 2018
Daily Update #3 - AESTHETIC++

Today was kind of a slow day: I had many things to do, so development was kind of light...

Nevertheless, I've still managed to do something...

I've added a way to highlight items through emission (not unlike how we did it…

2,306 views
jb-dev
August 03, 2018
Daily update #2 - Bombs

Today I've worked on adding bombs to the game.

They are really useful for dispersing enemies and such.

The model was made a while back. It was just a mater of importing it in Unity and coding the script.

Here's a nice video I've made just for that:

There's nothing rea…

2,150 views
jb-dev
August 02, 2018
Vaporwave treasure models

Roguelites are synonymous with loot and treasure chests. However, my game is vaporwave, so traditional treasure chests are out of the question.

This is what I came up with:

You may get the references if you know you…

2,210 views
jb-dev
August 02, 2018
Daily update #1 - wet-dry shader variations
I've decided to make a daily update blog to have a development metric. So here goes...

Today, I've modified the shader I've previously made so that it can take a "wetness" parameter.

Basically, in my palette, the first 4 columns represe…

2,484 views
jb-dev
July 29, 2018
lets go to the mall (Video)

After really thinking about it, the method I've used to play MP3 wasn't the most flexible, so after re-work…

2,427 views
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jb-dev
July 25, 2018
The 【 VaporMaker】, and letting user play their own music while playing

Vaporwave is synonymous with music. It is primordial that music must be spot on... But with recent takedowns of Vaporwave classics, let's just say that I'm less eager to have sampled Vaporwave included: I don't want that to …

4,127 views
jb-dev
July 25, 2018
BSP trees, or creating a randomly generated level

So the game I'm working on is going to use rooms that are connected to each other by little holes, creating something somehow similar to "Binding of Isaac", but with organic room disposition rather than rooms placed on a grid with specific dimensions.

To do this, I needed to search for a goo…

8,218 views
jb-dev
July 25, 2018
Updates

Hi guys,

I have a bad news and a good news.

The bad news is that the game i was currently working on is kinda canceled. But, however, this is not the end of this endeavor.

I've chosen to continue the development on my own and with Unity. 

Turns out that the previous engine we tri…

12,745 views
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