jhocking

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This is where I post updates (usually monthly) on game development stuff I'm working on, including my job as a game programmer but especially personal projects.

-Joe Hocking

author of Unity in Action

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57 entries
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jhocking
January 25, 2025
Using Crocotile for the First Time

Way back in this old post I mentioned discovering Crocotile and Sprytile. Those are tools (one standalone, and one an addon for Blender) that are used to create 3D objects out of pixel art tiles. In that post I mentioned wanting to experiment with those tools; that was 4 years ago and I never did, …

666 views
jhocking
November 29, 2024
More demos on itch.io

Happy day after Thanksgiving! (lol I seem to blog the most the day after holidays)

Anyway, a few months ago I uploaded a proc-gen map I had developed as part of a previous project. Well, I decided to dig up a few other old projects of mine and upload those as well: a live demo of some shader wor…

1,533 views
jhocking
September 30, 2024
Mobile/Desktop FPS Controls

I’ve been wanting to make some little demo scenes based on monster/ghost characters my kids are drawing (initially it was my son’s idea, but my daughter wants in too) so I started by setting up controls for these little playable scenes:

Initially I just programmed some mouse…

1,224 views
jhocking
September 03, 2024
Demo of Eschatown’s Map

Happy day after Labor Day! I missed posting this in August by a few days, oops. Anyway, I just put a demo of Eschatown’s map on itch.io for others to check out: https://jhocking.itch.io/eschatown-map

The game itself will probably never be released, but the map generation was mostl…

3,551 views
jhocking
June 27, 2024
An 8 year-old’s Videogame Philosophy

Every night my son sits at his desk and draws stuff. It’s super cute to watch! Anyway, one morning I noticed he had gotten kinda philosophical the night before:

Read more

7,397 views
jhocking
May 28, 2024
Custom Roblox Clothes

I created some custom clothing for my son’s character in Roblox. Specifically, he created a character named Frankie Fley who wears a suit, but the front got torn up by an out-of-control monster:

I’d never made any custom assets for Roblox so I had to figure this out for the …

10,596 views
jhocking
April 28, 2024
Cult of Taal-zuz: a simple management sim

Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…

3,636 views
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jhocking
March 30, 2024
Introducing Tokkitron with Dungeon Crawler jam

I just submitted my entry in this year’s dungeon crawler jam: Uliel’s Quest. And you may notice that it’s not on my main account, but rather a new account I started for my new brand:

Basically, earlier this year I noticed DCJam that runs in late March. Well I’ve …

2,781 views
jhocking
February 24, 2024
Procedural geometry in Godot

As another part of my Godot explorations, I’ve learned how to generate meshes. My goal was essentially to port over my dungeon generation code from Unity, what I explained in detail in this tutorial I wrote years ago. Now I’ll explain how to do the same thing in Godot!

I did…

6,621 views
jhocking
January 22, 2024
Software Renderer in Unity

As a somewhat random learning exercise, I picked up the book Computer Graphics from Scratch to see if it was any good. The title by itself is rather vague, but the subtitle “A Programmer’s Introduction to 3D Rendering” makes it clear this is up my alley. This tweet is from a few d…

5,886 views
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