XML in UDK using DLLBind
Hello everyone, A while ago I started on a dll to process XML in UDK using DLLBind and C#. I have been extremely busy lately, so I decided to take...
Member since Jun 2005
Hello everyone, A while ago I started on a dll to process XML in UDK using DLLBind and C#. I have been extremely busy lately, so I decided to take...
Hello everyone, Today I would like to share a technique I researched in order to allow DLL files created in C# to be used in the Unreal Development...
So recently I have become interested in HTML5 and the new Canvas tag from a development perspective. Browser adoption is starting to catch up to the...
I thought I would post a quick blog entry to showcase the latest progress on my game: Attack of the Dapper Gerbils. It is a Game Maker 8 (LE...
Today's blog post is going to start talking about game AI for my untitled in progress game using Game Maker. I have come to the point in my game...
Hello everyone, I woke up this morning to see snow and the brand new GameDev.net site! The entire site is taking me some time to get familiar with...
IntroductionHello! It has been a long time since my last journal entry here on GameDev. I have been extremely busy, but I hope everyone has had a...
This is a screenshot from a demo level I made using UDK for a symposium I recently attended. The purpose of this level was to build my skills in the...
Today I spent a little time and fixed the UV's on my microscope statue as well as cleaned up the geometry for the Microscope a little bit (made the...
I am back! I would like to start this journal entry with an apology, I am sorry for not updating my journal on a regular basis! This project has not...
Today I have been working on an export script for Blender based on the Collada exporter. A lot of the code up until this point has been a straight...
So just when I felt like becoming productive Texas got a TON of snow Thursday and Friday that made getting work done impossible. Really this was the...
The last few days have been busy but unfortunately I have had little time to work on the first person camera system that I was aiming to implement....
Sometimes when working on a complicated project such as a game, it is very easy to become overwhelmed by the amount of work that has to be done. That...
Today I worked on mouse picking. I can click the exclamation mark using query masks and I have enabled a bounding box around the quest marker when I...
Today I spent time evaluating various physics engines and so far I am leaning towards ODE for physics because it seems to most supported by Python...
It might not be clear from the picture but recently I have been working on the start of a physics manager program for Ogitor so that I can adjust the...
Last saturday I had the unique opportunity as part of the same project in which I am developing Newton's Enigma to teach middle school students how...
Today I am sharing a bit of code. My reasons for doing this are to see if there are any glaring issues in the code that you all might find like "Hey!...
Today was one of those days.... I spent a good bit of time today looking through the Ogitor source and trying to figure out how to export terrain in...
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