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Digital adventures through the third dimension

Member since Jun 2005

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XML in UDK using DLLBind

XML in UDK using DLLBind

Hello everyone, A while ago I started on a dll to process XML in UDK using DLLBind and C#. I have been extremely busy lately, so I decided to take...

· 3.7k
Starting a game in HTML5

Starting a game in HTML5

So recently I have become interested in HTML5 and the new Canvas tag from a development perspective. Browser adoption is starting to catch up to the...

· 2.5k · 3
Faking It: Platform Game Ai

Faking It: Platform Game Ai

Today's blog post is going to start talking about game AI for my untitled in progress game using Game Maker. I have come to the point in my game...

· 3.5k · 1
The New Gamedev And Slew Of Journals

The New Gamedev And Slew Of Journals

Hello everyone, I woke up this morning to see snow and the brand new GameDev.net site! The entire site is taking me some time to get familiar with...

· 1.8k · 4
Updates

Updates

This is a screenshot from a demo level I made using UDK for a symposium I recently attended. The purpose of this level was to build my skills in the...

· 1.5k
Ground rules

Ground rules

Today I spent a little time and fixed the UV's on my microscope statue as well as cleaned up the geometry for the Microscope a little bit (made the...

· 1.4k · 3
UDK

UDK

I am back! I would like to start this journal entry with an apology, I am sorry for not updating my journal on a regular basis! This project has not...

· 1.5k
Newton's Enigma Export

Newton's Enigma Export

Today I have been working on an export script for Blender based on the Collada exporter. A lot of the code up until this point has been a straight...

· 1.4k · 1
A box is a box

A box is a box

So just when I felt like becoming productive Texas got a TON of snow Thursday and Friday that made getting work done impossible. Really this was the...

· 1.2k · 2
Crazy

Crazy

The last few days have been busy but unfortunately I have had little time to work on the first person camera system that I was aiming to implement....

· 1.1k
Focus

Focus

Sometimes when working on a complicated project such as a game, it is very easy to become overwhelmed by the amount of work that has to be done. That...

· 1.4k · 3
Selection

Selection

Today I worked on mouse picking. I can click the exclamation mark using query masks and I have enabled a bounding box around the quest marker when I...

· 1.2k
Physics

Physics

Today I spent time evaluating various physics engines and so far I am leaning towards ODE for physics because it seems to most supported by Python...

· 1.3k
Physical

Physical

It might not be clear from the picture but recently I have been working on the start of a physics manager program for Ogitor so that I can adjust the...

· 1.1k
Previously on...

Previously on...

Last saturday I had the unique opportunity as part of the same project in which I am developing Newton's Enigma to teach middle school students how...

· 1.2k
My DotSceneLoader code

My DotSceneLoader code

Today I am sharing a bit of code. My reasons for doing this are to see if there are any glaring issues in the code that you all might find like "Hey!...

· 1.5k · 3
Just killing time

Just killing time

Today was one of those days.... I spent a good bit of time today looking through the Ogitor source and trying to figure out how to export terrain in...

· 1.2k