Tessellation, now with less pop
1,740
3
Advertisement
">
An updated video using [partitioning("fractional_odd")] instead of "integer" like in the first video. Note that there it is much harder, if at all possible, to see the popping of the geometry between LOD levels [cool]
An updated video using [partitioning("fractional_odd")] instead of "integer" like in the first video. Note that there it is much harder, if at all possible, to see the popping of the geometry between LOD levels [cool]
Advertisement
Advertisement
Advertisement
Discussion