Monsoon engine, part failure balance, (old) new fire - Devblog #14

posted in Astero Inc. - Devblog for project Astero Inc.
Published June 14, 2020
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Day 14 - “Monsoon”

Monsoon engine

The topic was “Monsoon”, so I decided to add new engine. Of course it's called “Monsoon”, but that's not all. Since monsoons are basically winds blowing towards ocean, or opposite, this engine also has this ability. It can thrust forwards, but also backwards. Creating it wasn't that easy. The easiest part was switching ship's thrust direction by pressing r key. After that, ship and engine needed to handle it. After a few little problems and a bit of coding, everything was done. I needed to rebuild max thrust counting and add max_retro_thrust perimeter.

Part failure balance and brought back fire

When I was testing map yesterday, I noticed, that basic engines would break after really little time of usage. This would be definitely too soon for them to break, so I changed base failure probability factor from million (10^6) to billion (10^9). Also there's new fire in game. It was there before, but it wasn't used, because its edges were definitely too visible. That's why it got its redesign. Now it's still very large, what will probably change in future, but at least it's much harder to notice where are fire image edges.

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