Astero Inc. - Devblog

0 comments
17 entries
Advertisement
sherlockholmes221b
June 19, 2020
New moon, map - Devblog #17
Day 17 - “Sailor Moon”New moon

The topic was “Sailor moon”. I decided to interpret it very literally. I introduce the very first moving moon. Due to unknown anomaly, it has no mass and it moves in space. Creating it was quite easy, but created little problems.

Map

Creating map included creating map im…

2,293 views
sherlockholmes221b
June 16, 2020
Docking port hatch, orders - Devblog #16
Day 16 - “Afternoon”Orders and hatch

The first thought, that comes to me after hearing “afternoon” is “goo afternoon” phrase. This of course is used in people conversations. Which leads to simple conclusion: to add orders to game. Now player is able to dock to Vanaheim, go in it through the docking …

2,311 views
sherlockholmes221b
June 15, 2020
Player - Devblog #15
Day 15 - “Tycoon”Player

Todays topic finally gave me the opportunity to create player. The player is able to move, steer its ship. In future, he will be of course able to go through docking ports to move between ships and go out for spacewalk. Creating player was easier, than I expected. The only pr…

2,153 views
sherlockholmes221b
June 14, 2020
Monsoon engine, part failure balance, (old) new fire - Devblog #14
Day 14 - “Monsoon”Monsoon engine

The topic was “Monsoon”, so I decided to add new engine. Of course it's called “Monsoon”, but that's not all. Since monsoons are basically winds blowing towards ocean, or opposite, this engine also has this ability. It can thrust forwards, but also backwards. Creatin…

2,288 views
sherlockholmes221b
June 13, 2020
Map, fluid system
Day 13 - “Lagoon”Map

There is map now in game (cover image). You can't see it, but it exists. You will find new perimeter in top-left corner. Making it was quite easy. Simply loading image and checking for color of pixel according to ship's position. In future, every area will have its own specifica…

2,296 views
sherlockholmes221b
June 12, 2020
Asteroids, harpoon, part failure - Devblog #12
Day 11 - “Harpoon”, Day 12 - “Immune” 

Yes, again one day later. Unfortunately I was unable to finish yesterday.

Asteroids

Now there are asteroids in game. They are spinning rock-like things, you might see in space while flying. Creating them was simple. Graphics, rotation speed and displaying co…

2,318 views
sherlockholmes221b
June 10, 2020
Fluid system changes, Vanaheim - Devblog #11
Day 9 - saloon, Day 10 - cocoon

Yesterday I was fighting with fluid system bug and there is still one out there. Today I am after quite exhausting event, so I have no mind strength to write this post like the other ones. I added station called Vanaheim. In future, there will be saloon with quest you…

2,464 views
sherlockholmes221b
June 08, 2020
New shop, full fluid system - Devblog #10
Day 8 - “Balloon”New shop

Today's topic was “balloon”. When I hear “balloon”, the first thing, that comes to my mind is gas inside it. That's why I've added new shop - Balloon. You can buy there pipes, tanks, unbarrellers and other fluid machines. So far, only tank, pipe and one unbarreller are avai…

2,507 views
sherlockholmes221b
June 08, 2020
Pipe adjustment, fluid-based-coloring, radar and 4 new engines - Devblog #9
Day 7 - “Cartoon”Pipe adjustment and fluid-based coloring

As you might have seen, pipes previously weren't rendering properly. Well, now they are. This was quite easy. Simply checking for pipe neighbor positions and, basing on that, choosing what pipe variant and in what rotation to use. Also, when …

2,792 views
sherlockholmes221b
June 06, 2020
Even more physics factorial, introduction to fluid system - Devblog #8
Day 6 - “soon”Time dilation

Have you ever wondered what would happen if you'd just speed up to light speed? I yes, this game will give answer. Yes, I added time dilation. The topic was “soon” and I had no idea what to do. Well, maybe except the idea about skipping/speeding up time, but I just couldn…

2,207 views
sherlockholmes221b
June 05, 2020
More physics squared, better shop gui - Devblog #7
Day 5 - “Moon”Gravity physics

You know what? Gravity is an interesting thing. It's sometimes fun, but it's also annoying. Especially when it accelerates you so much, that you literally go through the object you were falling to and shoots you with great speed straight to nowhere. Yes, I added gravity…

1,677 views
sherlockholmes221b
June 05, 2020
Even more physics, first shop guis - Devblog #6

First of all, I decided to change the blog style a little. Since I think there are more game developers or beginner game developers, than non-game developers, now it will be more like “from developer to developers”.

Docking physics

This wasn't that hard, but still. Ships while docked shouldn't be abl…

1,484 views
sherlockholmes221b
June 03, 2020
More physics, maneuver mode, docking system, brake system - Devblog #5
Day 3 - “Loon”Main feature

Topic for June 3rd was “Loon”. Quite weird topic for game, especially when the game is about space and resource management. Anyway, I decided to add a new ship - shop: “Don't be Loon”. Unfortunately the ship so far is just floating object in space, but it will have its rou…

1,571 views
sherlockholmes221b
June 02, 2020
Physics, thrust control - Devblog #4

Today's topic was “Dune”. It was quite problematic since I couldn't add something like desert planet. It's too early for that. That's why I decided to create new station - shop. So far, player is unable to dock and buy parts, but he will. Soon. Besides, I also created a bit of physics. I have to sa…

1,572 views
sherlockholmes221b
June 01, 2020
Beginning - Devblog #3

Today's topic was “Tune”. I decided to interpret it quite literally. I'm happy to introduce the first game tune - “Alone in space”. It's my own, so it's not the best, but still. I also worked on proper fire rendering. So, in summary:

Main feature:
New tune!

Side features:

  • Proper fire rendering
  • And that'…
1,459 views
sherlockholmes221b
June 01, 2020
First files - Devblog #2

Unfortunately due to problems with gamedev.net, I was unable to put files here yesterday, so I put them today. So far, There are no features. Only main menu and ship basic rendering, but it's hard to make something bigger in 3 days. Anyway, along with tunejune features, new mechanics will be develo…

2,922 views
sherlockholmes221b
May 28, 2020
Idea, method of creation - Devblog #1

The main idea of Astero Inc. is that player builds his own spacecraft. Starting from scratch, collecting resources, selling them, accepting quests and getting rewards player will create his own mobile factory. Crafting will be also very important piece of gameplay. Player should be able to create h…

10,074 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement