A small walk inside my procedurally generated terrain

Published October 31, 2023
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A small walk inside my procedurally generated terrain. Rendered in OpenGL.
The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it.

Grass and flowers are rendered using billboards and instancing.

5 likes 2 comments

Comments

justinroberts22

Very intresting!

November 03, 2023 09:56 PM
buzzelliart

@justinroberts22 thank you! 🙂

November 04, 2023 09:06 PM
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