Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

Data-Driven Cameras

Data-Driven Cameras

unauthorizedlogin
unauthorizedlogin
unauthorizedlogin's Blog · · 1 min read
523 0

What it do everyone!

This week I really thought I was going to push Effects and Stats farther, but my mind decided it wanted to work on Cameras instead.

Naturally, I've setup a csv -> .tres pipeline like with all of my systems. As I mentioned in my announcement post, until I have a 3d scene to test I am limited to 2d but I have confirmed that the pipeline is functional.

I then pushed the same camera profiles to be used for the MiniMap where I have spent the majority of my week working on wiring up NPC/Storage/Treasure and Quest objective markers. Then setting up Homing Objectives for story and side quests.

The last thing I worked on before dropping this weeks video was FogOfWar and ensuring it didnt lag the hell out of the game haha Its only in the minimap right now, but that's what I do plan on working on for the next week among Location markers for travel and Zones/Areas for marking quest objectives as well. i.e. (go here to find what you need type shit)

Anyways, I appreciate your time and want to thank you for visiting my shitty project! lol


Please, if you have any questions about the project at all, I'd love to answer them!

Red

Recommended resources

3D Art

See full guide
3D Environment Design with Blender 5 cover
Editor pick

3D Environment Design with Blender 5

Amazon · Book

Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You’ll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Low Poly 3D Modeling in Blender cover
Editor pick

Low Poly 3D Modeling in Blender

Amazon · Book

Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender—your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you’re fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you’ll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you’ll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you’ll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

GameDev.net may earn a commission if you purchase through these links. This helps fund the site at no extra cost to you.

Discussion

Loading comments...