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Calin

Calin's Blog

Member since Apr 2005

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Active and pasive

Active and pasive

Taking turns at being active and pasiveIn the previous blog post I was discussing about micromanagement. I would like to talk about macromanagement a...

· 1.1k · 2
Meet Eva

Meet Eva

DirectXI've reached the end with my DirectX exploration. I've had a glimpse into the world of professional game developers and this has gotten me...

· 600+
The future

The future

With this project I have managed to achieve my initial goal: building a RTS game engine. I have also managed to get a glipse on what needs to be done...

· 950+ · 5
Defining the terms of the problem

Defining the terms of the problem

The premisis of the project is to build an AI that can play like a human a RTS game that encourages players to use different taktics like Starcraft....

· 550+ · 10
Prediction: Attack chance of success

Prediction: Attack chance of success

The to do plan for my game now looks like the following:A. Run a prediction of what the enemy will do short term. B. Run a prediction for what I will...

· 500+ · 2
Weakness detector

Weakness detector

Blog entry 1: Weakness detector[No introductions I will get straight to the problem]In the "quick implementation" I did I had line of sigh in the...

· 950+ · 12
Never ending recursion type of thing

Never ending recursion type of thing

The actions of a human player in a multiplayer RTS game are driven by logic. Logic is what computers are good at too. Because of this everything a...

· 1k · 17
What the enemy knows about you

What the enemy knows about you

I’m trying to make a contribution (if what I’m saying is worth anything at all ) to this site.If you’re a driver inside a car you’re only fully aware...

· 1k · 11
Ghost busters

Ghost busters

In case it wasn't obvious by now the map on the right in my game (I have two maps) is the place where “ideatic” beings dwell. It's pretty much a map...

· 1.7k · -1
Layers

Layers

To get units avoid the enemy units by a safe margin I have to bake the enemy units LOS into the obstacle map. First I'm saving the LOS of each unit...

· 1.8k
Sincronization implemented continued

Sincronization implemented continued

With sincronisation probem solved I can now begin to work towards making the Red Player attack the White Player workers while avoiding enemy...

· 1.8k
Sincronization implemented

Sincronization implemented

https://youtube.com/shorts/ZsybqKbYBLQ?feature=shareI'm describing what's in the video. I have a second map with a third player on it. White and Red...

· 2k
Update on my game

Update on my game

I managed to get two sides building bases and attack each other (or one side attack the other to be more exact). Which brings the following question...

· 2.4k
Building a better RTS AI. The third map

Building a better RTS AI. The third map

I have two state machines. They are pretty much the same. I have two AI players. One state machine for each player. The state machines are for base...

· 3k · 2
Combat

Combat

I have added ranged unit attack to my game. Here's a short video:https://www.youtube.com/shorts/SBhDek9w7D0

· 1.8k