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Programming
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OpenAL Ring Buffer of Buffers Into Source
Started by
L. Spiro
with
1
comment, last by
L. Spiro
1 year, 9 months ago
openal
General and Gameplay Programming
Skinning question
Started by
RobM
with
4
comments, last by
RobM
1 year, 9 months ago
C++
skinning
Quaternions
Graphics and GPU Programming
Looking for a little help with a .Net 6 Web Api for a web/mobile rpg
Started by
addictCoderCS
1 year, 9 months ago
C#
sql
General and Gameplay Programming
Vulkan, print-resolution screenshots
Started by
taby
1 year, 9 months ago
Vulkan
C++
Graphics and GPU Programming
Traffic System
Started by
agentzero
with
2
comments, last by
Tom Sloper
1 year, 9 months ago
Artificial Intelligence
Synchronizing with d3d12 fences to aquire a lock
Started by
RRRella
with
3
comments, last by
Gnollrunner
1 year, 9 months ago
Graphics and GPU Programming
System's Dependency on Entity Component System
Started by
Winteradio
with
3
comments, last by
LorenzoGatti
1 year, 9 months ago
GameEngine
entitycomponentsystem
Engines and Middleware
DX9 Shader: inverse Vignette as torch effect
Started by
Robbo5000
1 year, 10 months ago
dx9
error
HLSL
Graphics and GPU Programming
Vulkan ray tracing glossy reflections
Started by
taby
with
5
comments, last by
taby
1 year, 10 months ago
Vulkan
C++
Graphics and GPU Programming
Question about multiplayer sync between the players.
Started by
netanelhadad916
with
3
comments, last by
hplus0603
1 year, 10 months ago
Networking and Multiplayer
Save Other type Instance for Cache Locality
Started by
Winteradio
with
2
comments, last by
Winteradio
1 year, 10 months ago
C++
entitycomponentsystem
Engines and Middleware
RootSignature / Constant Buffer binding Error
Started by
Chetanhl
with
1
comment, last by
Chetanhl
1 year, 10 months ago
directx
directx12
d3d12
Graphics and GPU Programming
Directx 12 resource management structures
Started by
martin.gee
with
4
comments, last by
martin.gee
1 year, 10 months ago
Graphics and GPU Programming
Taking large screenshots in Vulkan
Started by
taby
with
2
comments, last by
taby
1 year, 10 months ago
C++
Vulkan
tga
Graphics and GPU Programming
Looking for book source code for "Beginning DirectX11 Game Programming" by Allen Sherrod
Started by
LedMar
1 year, 10 months ago
C++
directx11
General and Gameplay Programming
Texture data flow from CPU to GPU
Started by
Aressera
with
12
comments, last by
Valakor
1 year, 10 months ago
Graphics and GPU Programming
Culling issue when using custom transformation matrix while creating top-level acceleration structure in Vulkan
Started by
taby
with
1
comment, last by
taby
1 year, 10 months ago
C++
Vulkan
Graphics and GPU Programming
how can the GPU be programmed?
Started by
sikhanegi
with
6
comments, last by
Tom Sloper
1 year, 10 months ago
Graphics and GPU Programming
Image is warping when adding roll to camera.
Started by
SexySkeletonBoy
1 year, 10 months ago
OpenGL
C++
camera
Graphics and GPU Programming
Fresnel reflection-refraction
Started by
taby
with
9
comments, last by
taby
1 year, 10 months ago
C++
Vulkan
Graphics and GPU Programming
Vulkan photon mapping
Started by
taby
with
1
comment, last by
taby
1 year, 10 months ago
C++
Vulkan
Graphics and GPU Programming
Metaverse rendering demo, multithreaded Rust
Started by
Nagle
1 year, 10 months ago
GPU
Graphics and GPU Programming
Chunk relative vector arithmetic
Started by
pondwater
with
8
comments, last by
pondwater
1 year, 10 months ago
Math and Physics
OpenCL Software GPU Rasterizer Optimization
Started by
beat
1 year, 10 months ago
OpenCL
GPU
render
Graphics and GPU Programming
Help with SAT collision implementation
Started by
candyrain
with
3
comments, last by
Alberth
1 year, 10 months ago
C++
SAT
Physics
Math and Physics
reflection gaps when camera close to the reflection planes
Started by
loyio
1 year, 10 months ago
engine
dx9
Engines and Middleware
GPU ray tracing
Started by
taby
with
33
comments, last by
Vilem Otte
1 year, 10 months ago
unrealengine
Raytracing
Blueprints
Graphics and GPU Programming
Java type casting
Started by
sasha_brouse
with
1
comment, last by
Alberth
1 year, 10 months ago
General and Gameplay Programming
Observer patterns using static events
Started by
inmaculada
with
1
comment, last by
Aressera
1 year, 10 months ago
C#
Unity
design-pattern
General and Gameplay Programming
Why I get meshes not in the middle using orthographic matrix
Started by
andrey4
1 year, 10 months ago
orthographicmatrix
directx11
Graphics and GPU Programming
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