Original Post
hey chums, I'm currently writing a 2D collision and rigid body demo and tutorial, you can download the demos, code, docs here http://uk.geocities.com/olivier_rebellion/Polycolly.zip or http://uk.geocities.com/olivier_rebellion/ "2D swept+overlap polygonal collision and response" what it does... - 2D swept and overlapped convex polygon collision detection. - local-space collision tests. - exact contact point calculations. - 2D rigid body dynamics, with friction and restitution and all. - segment-polygon intersections (for modelling bullets and other particles). it starts from relatively simple (separation axis method for overlap detection), and builds up to the rigid body dynamics. I will extend the docs to give a complete overview of the code. It should make its way to jnrdev when no_skill will have time. In the meanwhile, I'm still in the process of completing the doc, which stops at collision detection and basic arcade physics. I'm also thinking of implementing joints later on. have fun!