Original Post
There has been some discussion (namely on the "There is life after Permadeath" on eliminating the Grind from a game or more appropriatly how to make it more fun and less of a chore. So, here are some thoughs (mostly from existing games) that may prove useful. ================ 1. Go old-school or "I stomp goombas for fun, not XP": Games like Super Mario Bros and the Zelda games don't really have much grind to them. That is because there really isn't an incentive to do repitative tasks. I think that is because neither Mario or Link gain any XP or abilities simply from killing enemies. Mario has a few abilities which he mainly gets from items like 'fire flowers', 'raccoon leaves', 'invincibility stars' or 'Hammer Brother suits' Invincibility lasts for a short time and the others give bonuses for basically forever until Mario gets hit. So he has an active interest to avoid combat that may make him lose his new power. Link has more abilities at his disposal but he doesn't gain any real power from killing enemies, the most he can expect is a heart for life or arrows, bombs or money. Link increases his Max HP through collecting heart containers, and gets new powers by buying or collecting items. So if he has any incentive to build his stats, he does it by fulfilling quests or searching for special tokens. So, in a nutshell, instead of rewarding players mainly from killing random thugs. The player is rewarded for completing a quest, task, or just getting their hands on a special item. The monsters in the way are just barriers to challenge the player on the way to the goal, killing them isn't the goal itself. =================== 2. Make ever-increasing challenges or "Those who live by the grind shall perish by the grind... if they arne't careful" Little story included --- Okay, I recently downloaded ToME (a rogue-type RPG) and one neat monster I met in the early levels is the 'white worm mass'. Basically, its a weak monster that reproduces at a high rate. So, the player walks into the room and sees a level 1 monster on the ground. After a few seconds, the monster spawns a duplicate nearby. Player: Hey, now there's two! Hmmm... I could kill them now and get a few XP... or let them reproduce and get INFINATE XP! *waits* The white worm masses keep reproducing, soon there is about 8. The player picks off a few with Manathrust because white worms can cause poison if they touch you (a ranged magic attack) Player: Sweet, easiest leveling ever... However, he soon runs low on MP and the worms keep reproducing, they start to fill the room. Player: Oh well... I can just get in the doorway and pick them off as they come at me. My melee can take them out now. He gets in the door and easily defends himself, however eventually the white worms spawn a red worm mass which is slightly more powerful. Player: Hey, that ones worth more XP, I will wait for it to reproduce also and then harvest the XP. The white worms are filling the room, and the player easily keeps them at bay. The red worms begin to reproduce and the player picks them off with manathrust, getting good XP. Player: Sweet! However, with all the worm masses in one place, it summons a Giant Slug which is like level 15 or so. It tramples over the white worms and kills them all, it heads straight for the player. Player: What the... AHHH! Run away! And so the player runs out of dungeon level 1 with a level 15 monster behind him spraying acid and killing enemies and trees as it gives chase. ------ So, if the player mainly gets XP or abilities through defeating enemies. Perhaps let their combat affect what enemies show up. In this case, not killing off the white worms makes more white worms appear to be killed later. Then if enough white worms survive then more powerful versions appear that give more XP. But if the player keeps killing too many worms, or too many worms are in one given place. Then thye can fight a powerfull mini-boss. The very act of 'grinding' makes more powerful monsters come to chalenge you, either for better grinding or to scare you into going somewhere else. Also in ToME, if you start as a Alchemist, you can make potions of Detonation which can be sold for a huge profit. But they also do massive damage. One easy way to level up is to bring a potion of detonation to a lake and find a level 20 Hydra. Kill it with the potion (almost always a one-hit KO) and you can easily go from level 1 to 16 from a single kill! Of course, XP is determined by the difference in levels so later kills do very little, but it is a nice way to bypass truging through massive levels with Alchemists (who are neiter good spellcasters or good melee fighers). =============