Quote: Original post by Fantus69
Won't somebody PLEEEAAASE think of the Children?!! Give it a rest. You weren't talking about children when you said enjoying a certain type of game put people in a "shady light." (slippery slope)
And another thing, I don't need to have a specific "monster" character to be able to distance myself from games. Unreal situations, (like those presented in Manhunt, GTA et al) can provide a similar escape.
Manhunt and GTA aren't unreal by a kids view. I the first you are a brute, in the second you drive cars and roll over passers-by.
Quote: And The Suffering is all about choice, for example if you help other inmates you get the good ending(you were innocent) and if you're a git and don't help them you get the bad ending(you killed your family while in "monster" mode) so you do play a human with a choice. So there.
Even better if you have a choice. In Manhunt, you (as a player) don't. You just have to play along.
Quote: And could you cite your "proofs" please? I can't find any studies that aren't "maybes" "perhapses" or "could possibly" scenarios.
Search harder.
Quote: Keep games away from kids: Hide them in schoolbooks!
Better yet, keep them occupied outside.