Original Post
Hello! I'm trying to implement a Shadow Volume example. I'm not using .x file format but a class containing Index and Vertex Buffer. Now, even if i try to set D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ and triangleadj in the Geometry Shader input, the silohuette detecting does not works. I read on internet that adjaceny must be generated and inserted in the index buffer, but how? How to understant the adjacency from an existing vertex-index buffer? Thank you! [Edited by - XVincentX on June 30, 2008 9:24:50 AM]