Original Post
Hi out there. Why do game programmers never use formal methods or software engineering? I'm working in a very small studies and all my workmates never design or think carefully about what they are going to do, they just sit down in from of their computers and write tons of C++ lines until the end. If somebody has to read the other's source code, he will have a big problem, bacause is really difficult. BTW, none of then are computer scientist, so I think they don't know what UML means. Thay are self-taught, and I'm starting to think this is a problem. My question is: do you have they same problem in your enviroment? Is it really possible to create games without software enginering? Do you use it? What do you think about this? Thanks a lot for replies.