Original Post
The MMORTS genre as a whole is young with maybe no more than 20 titles published and active. Most if not all of the active MMORTS games are by indie teams. The basic building block of MMORTS is about resource development and management. Typically there is a "safe" period where your zone is protected while growing. Once the "safe" period is up, a player is able to attack other players and also be attacked by the same. My question has to do with a specific facet of the MMORTS endgame. Zerging by other players who have been active longer as this results in grief and very possible exit from the game by the player who was zerged. Potential solutions 1. Not allowing zerging or other players to completely destroy a player. This results in a detente as players mass resources and troops but have no ability to trully affect the outcome of a game. 2. Some type of insurance or recall ability allowing a the zerged party to escape. I have generalized on purpose, but would like some thoughts on what potential solutions there are beyond 1 and 2 to allow for some flow to the game once it matures.