Original Post
Alright. I have a working game engine with gravity and collision detection with cubes. Great framerate using 1k cubes, i think i have z-buffering working fine. HOWEVER, if i'm creating a game i need more than just 1k cubes....I know that minecraft stores in memory 81x16x16x128=2654208 cubes, but when I run only 1000000 cubes in memory my framerate is unbearable (<1 FPS)...what are other techniques of improving rendering? I already use a z-buffer, back face culling doesn't work because of the way it renders (i should change that?), I use glDrawElements to save CPU ticks, and i cant think of anything else...
How to make it render faster? Checked google can't find much. Help please?
How to make it render faster? Checked google can't find much. Help please?