Original Post
I wanna build a game engine that is a hybrid between "open source" and funded developement.
The aim are to build a engine where small companies and themes get the tools to develope "blockbuster" games that can compete with the companies that have millions in budget.
End product, income:
Private or small webdevelopement companies can pay royalties for each sold game/paying user they get. No sale, no pay.
Same applies to bigger companies but they also need to pay a licence for using it.
Money is going back to develope the product further, to ensure that webdevelopers has a first class product for their ideas.
How
Contest: Programmers can program different needed modules, winner of each module type wins the money.
Open source (a kind of): Selected "producers", programmers and other are recruited. The pay will eventually be credits and a good thing to have on CV and eventually future income. Everyone is welcome to contribute with a pieace of art coding.
Payed: Using funds to pay state of art programmers.
Team: Different kind of people with different skills to make sure that the project go forward. And check that source code is unique and more.
The engine:
The engine design document are not created.
Good user interface.
Number one will be starting funding.
I want comments and ideas from you!
Are there a market for such a product?
What could be the cost?
people interested in working on such a project?
Ideas for different game engines? (something other than what I suggested)
What to aim for (internet, console, smartphone: android and more)
How to fund such a project? (private investors, crowdfunding, other).
Eventually other regarding business and echonomical.
Other?.
The aim are to build a engine where small companies and themes get the tools to develope "blockbuster" games that can compete with the companies that have millions in budget.
End product, income:
Private or small webdevelopement companies can pay royalties for each sold game/paying user they get. No sale, no pay.
Same applies to bigger companies but they also need to pay a licence for using it.
Money is going back to develope the product further, to ensure that webdevelopers has a first class product for their ideas.
How
Contest: Programmers can program different needed modules, winner of each module type wins the money.
Open source (a kind of): Selected "producers", programmers and other are recruited. The pay will eventually be credits and a good thing to have on CV and eventually future income. Everyone is welcome to contribute with a pieace of art coding.
Payed: Using funds to pay state of art programmers.
Team: Different kind of people with different skills to make sure that the project go forward. And check that source code is unique and more.
The engine:
The engine design document are not created.
Good user interface.
Number one will be starting funding.
I want comments and ideas from you!
Are there a market for such a product?
What could be the cost?
people interested in working on such a project?
Ideas for different game engines? (something other than what I suggested)
What to aim for (internet, console, smartphone: android and more)
How to fund such a project? (private investors, crowdfunding, other).
Eventually other regarding business and echonomical.
Other?.