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Is there any space left for games about zombies?

Started by LHLaurini Oct 21, 2015 at 1:08 AM 21 replies 5.9k views
Original Post
LHLaurini
LHLaurini
Hi!

I'm trying to make a game in my free time, which I have lots of, and I was thinking about a base for the story. I was sure I was going to make something about a post-apocalyptic world and immediately though about zombies. Then I realised that, well, maybe there's too much games about zombies and maybe mine wouldn't make any difference and would be swallowed by the huge mass of generic zombie games and changed the subject.

But then I though again (yes, I change my mind a lot): why wouldn't I be allowed to create something just because there's lots of other games about a subject? So I need your opinion.

I intend to make my game kind of like this:
  • Zombies are living beings and don't ressurect from the dead (like The Last of Us)
  • You don't need to kill any healthy people even if they are "bandits", so you can always find another path or sneak past them
  • Bullets really hurt (will usually kill or incapacitate) and first-aid kits don't fix the wounds, so you would have some kind of armor or a "luck" system which would work like this: some bullets that would hit you actually won't, but will decrease your remaining luck. It is confusing, and I don't have a lot of time to explain, so if you don't get it ask and I'll explain better later.
Thank you for reading.

EDIT: Of course, there was a lot more details than that, but I was in a hurry and couldn't write them all down. My bad. So this is the continuation.

First of all: it's going to use third person and will have lots of story while, hopefully, a very good gameplay.

As I've already said, the zombies are still living beings and, well, kind of human, but controlled by a incurable pathogen. They try to bite you in order to spread the disease. And survivors will do anything to survive.

I'm going to make a deep and sad game, which makes you think. It'll have many little stories scattered throughout the maps about lives destroyed by the outbreak.

There will be many different weapons: pipe, baseball bat, pistol, revolver, bow, shotgun, BB rifle (to practice shooting), hunting rifle and assault rifle. Ammo for the assault rifle is harder to find.

Your equipment is your backpack. You can make mods on it, so you can have more guns, for example.

Because the virus is probably going to be a mutation of the rabius one, animals can also turn.

I'm going to worry about the story later.

I probably forgot something again, but this is what I remember fow now. (this is the first time I write it down) I'm going to make a prototype first, of course.
sunandshadow
sunandshadow

I think there's more room for funny zombie games, especially if they make use of zombie animals rather than just humans. But I don't really see any room left for games that are just about shooting zombies who are trying to eat brains. Also if zombies are living beings, that kind of undercuts the original reason for using zombies as bad guys, which is that they aren't actually people and have no right to life, thus it's unequivocally good to slaughter them.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
conquestor3
conquestor3




I think there's more room for funny zombie games, especially if they make use of zombie animals rather than just humans.

I think there's room for both extremes really, animalistic zombies, and zombies that are basically people shuffling around. It's the middle ground that people seem to be getting sick of, where you have some special zombies, and most just shuffle around.

Specifically, games that have well thought out stories (or at least "deep" survival stories) seem to be doing well with zombies right now.

SimonForsman
SimonForsman


I think there's more room for funny zombie games, especially if they make use of zombie animals rather than just humans.


I think there's room for both extremes really, animalistic zombies, and zombies that are basically people shuffling around. It's the middle ground that people seem to be getting sick of, where you have some special zombies, and most just shuffle around.

Specifically, games that have well thought out stories (or at least "deep" survival stories) seem to be doing well with zombies right now.



Personally i think the zombies are irrelevant.

What makes the game fun ? L4D for example is not fun because of the zombies, its fun because of how its mechanics push people to cooperate, You could take that game and move it to a sci-fi setting with aliens and it would still work.
[size="1"]I don't suffer from insanity, I'm enjoying every minute of it.
The voices in my head may not be real, but they have some good ideas!
sunandshadow
sunandshadow

I think there's more room for funny zombie games, especially if they make use of zombie animals rather than just humans.

I think there's room for both extremes really, animalistic zombies, and zombies that are basically people shuffling around. It's the middle ground that people seem to be getting sick of, where you have some special zombies, and most just shuffle around.

Specifically, games that have well thought out stories (or at least "deep" survival stories) seem to be doing well with zombies right now.

I meant, like, zombie tigers and zombie penguins would be hilarious.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Old Soul
Old Soul

I'd say if you can put it all down into a game design document, and I mean ALL of it, not just generalities, then go for it. It's far too easy to make a plan where you have a non-specific fuzzy ideas that get really difficult to pin down in writing. If it's too complicated to write down you probably don't really have a clear enough picture, just a general feeling that it would be awesome. You don't have to tell us the details but make sure you can map it without generalities before you start. (eg. have a full list of weapons, monsters and equipment) Save any new ideas as you make it for the sequel, make sure you write them down and forget about them or your game will suffer from feature creep and you'll never get it finished. Hope that's not too deterring but "cool idea" based games are the ones that need the most grounding.

Definitely have a go at it though and at least aim to get a demo slice working with the goal of deciding if it's worth fleshing out into a full game. There's no shame in storing it next to the ark if it's not working but maybe if it doesnt work as a zombie game you can re-theme it into a different genre of game that could suit the gameplay that does work better. Don't worry so much about what theme you use, zombies can always be swapped out for robots or aliens or ninjas or sharks with lazer beams on their foreheads.

Why do s
LHLaurini
LHLaurini
Of course, there was a lot more details than that, but I was in a hurry and couldn't write them all down. My bad. So this is the continuation.

First of all: it's going to use third person and will have lots of story while, hopefully, a very good gameplay.

As I've already said, the zombies are still living beings and, well, kind of human, but controlled by a incurable pathogen. They try to bite you in order to spread the disease. And survivors will do anything to survive.

I'm going to make a deep and sad game, which makes you think. It'll have many little stories scattered throughout the maps about lives destroyed by the outbreak.

There will be many different weapons: pipe, baseball bat, pistol, revolver, bow, shotgun, BB rifle (to practice shooting), hunting rifle and assault rifle. Ammo for the assault rifle is harder to find.

Your equipment is your backpack. You can make mods on it, so you can have more guns, for example.

Because the virus is probably going to be a mutation of the rabius one, animals can also turn.

I'm going to worry about the story later.

I probably forgot something again, but this is what I remember fow now. (this is the first time I write it down) I'm going to make a prototype first, of course.
Bregma
Bregma

Well, if you're soliciting opinions, one zombie game is already one too many. Do you want me to tell you how I really feel about zombie games?

If you want advice, make the game you're heart tells you to. You'll be playing it more than anyone else (because testing) so make the one you want to play. Dance like no one is watching.

Stephen M. Webb
Professional Free Software Developer
samoth
samoth
I meant, like, zombie tigers and zombie penguins would be hilarious.

Resident Evil had zombie dobermans, and one of the really bad Blade sequels (part 3?) had zombie vampire chihuahuas. Neither one struck me as funny (rather repelling).

Speaking of funny, do you know Juan de los Muertos? It's somewhat picking up Shaun of the Dead, placing the story in Cuba, main protagonists being a couple of social benefit scroungers who come up with the "business model" of having people pay to kill their zombie relatives. Apparently, there is a Chinese parody of that parody already, too...

Zombies are living beings and don't ressurect from the dead

Hmm... but one of the most interesting features of zombies is that they are undead. Which means that they need not breathe and can walk under water (which is pretty cool) and they are still 50% operative after you cut them in half. Otherwise, if they are mere "infected living people", they are just, well, a meaningless mass. You could replace them with anything else to shoot at, and it would be the same.

What about a game where you play a zombie? Does that exist yet?

You would be slow and your opponents would be wielding guns, but you would have the typical "special undead powers", like being able to smell non-zombies (game could for example show an orange fog around living beings), feign death, call other zombies, create more zombies with a bite, and of course you would be able to walk under water.

LHLaurini
LHLaurini


I meant, like, zombie tigers and zombie penguins would be hilarious.

Resident Evil had zombie dobermans, and one of the really bad Blade sequels (part 3?) had zombie vampire chihuahuas. Neither one struck me as funny (rather repelling).

Speaking of funny, do you know Juan de los Muertos? It's somewhat picking up Shaun of the Dead, placing the story in Cuba, main protagonists being a couple of social benefit scroungers who come up with the "business model" of having people pay to kill their zombie relatives. Apparently, there is a Chinese parody of that parody already, too...



Zombies are living beings and don't ressurect from the dead

Hmm... but one of the most interesting features of zombies is that they are undead. Which means that they need not breathe and can walk under water (which is pretty cool) and they are still 50% operative after you cut them in half. Otherwise, if they are mere "infected living people", they are just, well, a meaningless mass. You could replace them with anything else to shoot at, and it would be the same.

What about a game where you play a zombie? Does that exist yet?

You would be slow and your opponents would be wielding guns, but you would have the typical "special undead powers", like being able to smell non-zombies (game could for example show an orange fog around living beings), feign death, call other zombies, create more zombies with a bite, and of course you would be able to walk under water.

What I don't like about undead zombies is the fact that it doesn't make much sense.

I don't think that they would be "a meaningless mass". "A meaningless mass" wouldn't have as objective infecting you or potentially eating you alive. But that's a good point of view.

Thanks you for your answer.
Alpha_ProgDes
Alpha_ProgDes

Killing stuff with reckless abandon knowing that they are no longer human is fun. Space setting, jungle setting, Vampiric setting, urban setting. All are great as long as story is easily digestable, the mission are clear, and the game gives you a sense of urgency, purpose, and fun.

In short, one can never get enough zombies. :)

Beginner in Game Development?  Read here. And read here.  
conquestor3
conquestor3

What about a game where you play a zombie? Does that exist yet?

Stubbs the zombie. Really fun game. You eat people's brains and they become zombies, and attempt to do the same.

You can also throw your body parts, and different ones do different things. Like throwing your hand lets it crawl around/posess people.

Gian-Reto
Gian-Reto

Voted NO and MAYBE....

Was missing an option in the first poll question: "ONLY IF IT IS RADICALLY DIFFERENT!"... no, its not enough to just be good.... yes, I am aware there are Zombie Fanboys that will play ANY good Zombie Game out there, no questions asked.

Point is, the more crowded a certain genre gets, the smaller the piece of the cake for new entrants to the space. The more the normal player gets fed, the more they will not try another piece of the cake anymore.

It doesn't really matter if your Zombies are living dead or dead-looking living (both has been done to death (pun intended))... it doesn't matter if you have to shoot up the living or only the death.

If your Zombie-Game should be anything more than yet-another-zombie-shooter-beating-the-death-horse (pun intended... the horse might still be moving, but it is clearly a Zombie smile.png ), make it something else, with Zombies.

Why was Plants vs Zombies seen as much more innovative when it came out (besides the body count of Zombie games only being at game number 9999 in a few years at the time)?

Certainly not because of the Zombie Part. The unexpected first part of the title made it interesting.

Why was The Last of Us such a big thing? Certainly not because of the hordes of undead shuffling around in it. The Zombies just happened to give the game the postapocalyptic backdrop the story needed to work.

So instead I would try to come up with something new, something interesting. Something beyond small gameplay elements like "bullets really hurt".... that will not be innovative enough in such a crowded space.

It could be the story. Postapoc stories with empty cities filled with undeads are so done to death (yay, pun....)... why not come up with a civilization that actually uses Zombies as Workforce? How about Zombies in Space (Yeah, okay, that most probably has been done already)? How about telling the story FROM THE EYES OF A ZOMBIE ITSELF?

There are so many possibilities of things you could do storywise with the undead, yet everyone just makes them the grunts to be shot up in a boring postapoc setting.

Why not see if you can do something interesting with the Gameplay? I don't know about playing as a Zombie and trying to spread the Zombie disease, but that would be new. How about a "Tower defense" like game or something where you basically need to herd the Zombies so you can use them... for...whatever sinister needs your evil corporation has?

If you could use a Zombie as a Player character, you might get some interesting possibilities... for once you have a good excuse for the players character being kind of superhuman... the character is already death after all. Being able to detach body parts might come in handy, and modelling damage taken as loosing parts of your body might make for some fun gameplay.

Also, the whole fact that your character is kinda mindless and doesn't follow your controls 100%, you need to use the environment or other tools to make your zombie do your bidding might also lead to some intersting gameplay.

As an example, I really liked the Warm Bodies movie... with all the plot holes and weird turns, it was something different and funny, which made the old Zombie Movie genre look fresh again.


Personally i think the zombies are irrelevant.

What makes the game fun ? L4D for example is not fun because of the zombies, its fun because of how its mechanics push people to cooperate, You could take that game and move it to a sci-fi setting with aliens and it would still work.

+1

A good story will always work. Good balanced and thought out gameplay too.

Using Zombies as a way to sell bad stories and mediocre games might just not be possible anymore. Too much good, and bad stuff on the market already.

Stubbs the zombie. Really fun game. You eat people's brains and they become zombies, and attempt to do the same.

You can also throw your body parts, and different ones do different things. Like throwing your hand lets it crawl around/posess people.

Just shows how much I am behind on Zombie games... so my "innovative ideas" aren't even that innovative anymore.

Guess you just need to come up with an interesting story and characters then.


What I don't like about undead zombies is the fact that it doesn't make much sense.

I don't think that they would be "a meaningless mass". "A meaningless mass" wouldn't have as objective infecting you or potentially eating you alive. But that's a good point of view.

Thanks you for your answer.

Well, do living Zombies or Zombie diseases really make more sense? Of course they are easier to explain than "living death" and "magic" for that matter... Yes, there are things that CAN to some extend control the brains of living beings. Doesn't explain why these Zombies would attack and eat Humans.... and Humans shuffling brainless around and maybe attacking small animals for food (much easier to kill than big bad humans after all), would maybe be disgusting, but not very scary....

On the other hand, what makes Zombies scary is the mere fact that they have no objective really to attack or infect you... they just have very basic instincts, like craving human flesh. the killing and infecting part is rather accidental.

Which makes Zombies more like a force of nature like a flood or volcano than a sentinent being you can hate, talk to, or hurt.

samoth
samoth




Stubbs the zombie. Really fun game. You eat people's brains and they become zombies, and attempt to do the same.
Great Scott, I just watched a gameplay video of this. That's... wow... bizarre. Must play. laugh.png

This game is rated "M" (that is, targetting 17 year olds)? Seriously?

Brain
Brain

one of the really bad Blade sequels (part 3?) had zombie vampire chihuahuas

It was a zombie pomeranian. Otherwise funny part of a really bad film that bought discrace on the films that came before it sad.png


Stubbs the zombie. Really fun game.

I agree. Best zombie game EVER. We bought this when it came on sale on xbox live, and binge played it an entire afternoon in co-op mode until we'd finished it. The only bit we didnt enjoy was the dance-off. Someone should re-make something similar to this smile.png

conquestor3
conquestor3

I think they let you skip the dance off though.

If you fail it twice, you have the option to re-try it, or just start eating the cops' brains instead.

They were actually planning a stubbs 2, but they were bought by Disney 5~ years back, and earlier this year DIsney closed the studio.

Sadly I don't think the IP will ever be used again.

Unduli
Unduli

Well, not much into Zombie games but maybe it can be something like iZombie (didn't watch just read the plot, so hope I am not mistaken) you need to feed on brain just like a vampire does with blood to sustain as normal human. So, something like Vampire The Bloodlines : Masquerade but with zombies.

Actually, apart from the "curse" that both two studios making Vampire game is closed, a vampire game might be a good idea as well. (if IP is affordable)

mostates by moson?e | Embrace your burden
swiftcoder
swiftcoder




Then I realised that, well, maybe there's too much games about zombies and maybe mine wouldn't make any difference and would be swallowed by the huge mass of generic zombie games and changed the subject.

One can apply the same line of reasoning to a variety of popular themes/settings, such as 'space marines' or 'high fantasy' (dwarves, elves, wizards, etc), or 'minecraft, but with X'. Just because a trope may be overused, doesn't mean that a good game can't succeed anyway.

It does however raise the bar considerably. You now have to make a game that is good enough, and market it well enough, to stand above the sea of mediocre entries crowding gamer's shelves.

Coming up with a unique theme/setting, while it may require more imagination and effort up front, is a relatively sure way to differentiate your game from the competition.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
Buster2000
Buster2000

I'm not sure why zombies get such a bum rap.
Yes there are lots of zombie games but there are also lots of games with spaceships, lots of games with wizards, lots of games with barbarians, lots of games that use modern realistic weapons in a first person perspective.
I don't think a game needs to be unique or even cutting edge to be good. It just has to be well executed. Sometimes people just want more of the same.

powerneg
powerneg

A few years ago, there was a towerdefense game called "Plants vs Zombies" it wasn't about zombies, it wasn't about plants

it wasn't even a multiplayer-game(so the "vs" was useless) BUT it needed to skin the towers and the attack-waves, so they became plants and zombies,

and it had an interesting, original(and dare i say brilliant) gameplay and scored very high.

The story was a comedy and the zombies were cannon-fodder.

And to be honest, i don't think i 've ever played a game where zombies are more then cannon-fodder,

soo i 'd say, if you can make a good game that has use for (a lot of) cannon-fodder, use zombies, otherwise use something else.

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