How to sell my game prototype to a potential publisher?

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9 comments, last by Sayuris1 4 years, 4 months ago

Subject: How to sell my game prototype to a potential publisher?

I am working on a TPS prototype and would really appreciate your advice on the best methods for selling my game prototype to a potential publisher. Please let me know some methods that you have found to be effective?

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Well, the 1st step is to get in contact with a publisher.

Do you know someone , do you have a connection?

They likely wouldn't let just anyone in.

Make a pitch video and a pitch deck detailing your plans and what makes your game special.

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Ace001 wrote: "would really appreciate your advice on the best methods for selling my game prototype to a potential publisher."

I wrote http://sloperama.com/advice/lesson21.html to answer that very question

-- Tom Sloper -- sloperama.com

GeneralJist,

I met someone who has connections in the game industry on a recent family vacation. Your post is helpful to me. Thanks very much.

Tom,

Your link to "The Game Concept Submission Process" provides me with some highly valuable information.

Thank you very much.

Here are some pointers for the game pitch itself.
https://www.youtube.com/watch?v=4LTtr45y7P0

Is currently working on a rpg/roguelike
Dungeons Under Gannar
Devblog

Lendrigan,

Thank you very much for the YouTube video. I really appreciate all of the responses that I have received to my inquiry. The responses and resources provide very informative and helpful direction for me.

It's also not uncommon for publishers to reach out to you if they feel your game has potential, so being vocal in social media about your game might help. They seem particularly good at scouting indieDB, gofundme, and the likes.

Just a reminder
Be aware of anyone wanting money for upfront fees, has a fake company address, insists on using Hushmail or Skype or talking about “dream-jobs”. These are the typical scammers because most companies don't pay for ideas, they pay for the hard work of making the finished games. If they wanted your idea, they could legally just take it without paying and call it inspiration because of the many loopholes in copyright laws. I've been blatantly plagiarized before, but didn't care because my games were freeware.

You could use crown founding first. You market your game, have some early money to spend on your project and it's a great reference to have when you speak whit publishers. Just don't forget to update your fans about the game and and be transparent to them.

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