15ย years, 1ย month ago
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Community contributions featuredOther than increasing tessellation, would storing at vertex level improve the problem much? I'm reminded for spherical harmonics lighting, you typically calculate lighting aโฆ
15ย years, 1ย month ago
15ย years, 1ย month ago
It's not too hard to generate race tracks or road geometry procedurally, but how to nicely handle intersections? I.e., -the four street road intersection -one road branchingโฆ
15ย years, 1ย month ago
Anyone catch this? http://www.telegraph.co.uk/news/worldnews/wikileaks/8555142/Wikileaks-no-bloodshed-inside-Tiananmen-Square-cables-claim.html [color=#282828][font=georgia,][foโฆ
15ย years, 3ย months ago
For a 3D software rasterizer nowadays, is there much speed difference between using floating point or integers as color? For example, pseudo-code implementations of two color clโฆ
15ย years, 4ย months ago
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See all in DiscussionsOther than increasing tessellation, would storing at vertex level improve the problem much? I'm reminded for spherical harmonics lighting, you โฆ
15ย years, 1ย month ago
What part are you specifically needing help with? Generating the geometry? Simplifying the generated meshes? Stitching meshes procedurally? Generating good โฆ
15ย years, 1ย month ago
It's not too hard to generate race tracks or road geometry procedurally, but how to nicely handle intersections? I.e., -the โฆ
15ย years, 1ย month ago