15 years, 4 months ago
Highlights
Nobody here wants to discourage anyone, far from it, I would think. There was plenty of solid advice given, and the comments made by the OP which got downvoted were because he d…
15 years, 4 months ago
15 years, 4 months ago
I'm trying to pass the render target to the shader for things like blur effects (as described in the book I'm reading, Shaders for Game Programmers and Artists), but I&#…
15 years, 8 months ago
I'm looking for a simple, effective way to draw 2D objects with DirectX 10 to make a menu/simple in-game interface. With DirectX 9 the sprite interface seemed to make this trivi…
15 years, 10 months ago
Hello!I just finished reading Frank D. Luna's "Introduction to 3D Game Programming with DirectX 10", and am looking for resources to help me learn more. The things I'm most curi…
15 years, 11 months ago
Latest Activity
See all in DiscussionsNobody here wants to discourage anyone, far from it, I would think. There was plenty of solid advice given, and …
15 years, 4 months ago
void OGLApp::removeElement(GraphicsObject &object) { //Iterator to cycle through the mObjectList vector<GraphicsObject>::iterator iter; //Pseudocode for(iter = mObjectList.begin(); iter !
15 years, 4 months ago
I find that this article does a very good job of explaining why singletons should be avoided and several alternatives …
15 years, 4 months ago