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arXiv cs.GR
arXiv cs.GR Research
· 7 months, 4 weeks ago • Ruofan Liang, Norman M\"uller, Ethan Weber, Duncan Zauss, Nandita Vijaykumar, Peter Kontschieder, Christian Richardt

LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes

Briefing

LuxRemix tackles a practical pain point in scene capture: once you’ve scanned an indoor environment, lighting is usually baked in and hard to art-direct. The paper uses a generative image-based light decomposition model to split complex illumination into constituent sources, then remixes them independently. That means per-light control over on/off state, chromaticity, and intensity instead of a single global relight.

The other important piece is multi-view lighting harmonization, which keeps the decomposition consistent across all captured views. The authors integrate this into a relightable 3D Gaussian splatting representation, enabling real-time interactive editing. They report photorealistic results on both synthetic and real-world indoor scenes, and compare against state-of-the-art methods. For teams working on virtual production, scene capture, or fast environment iteration, this is the kind of pipeline that could reduce a lot of manual lighting cleanup.

“factorizes complex indoor scene illumination into its constituent light sources”

— Authors · Core method description
Original source
Read on arXiv cs.GR
At a glance
what
LuxRemix decomposes indoor scene lighting into individual sources and allows interactive remixing of each light.
who
Authors: Ruofan Liang, Norman Müller, Ethan Weber, Duncan Zauss, Nandita Vijaykumar, Peter Kontschieder, Christian Richardt.
when
arXiv v1 submitted Jan. 21, 2026; v2 revised May 26, 2026.
impact
Could help graphics programmers and technical artists edit captured indoor lighting in real time instead of rebuilding it manually.
Signal Positive

Promising real-time lighting control for captured scenes

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