Skip to main content
GameDev.net gamedev.net

PRO Tired of ads? Read GameDev.net ad-free and help keep the community independent with GameDev Pro — $3/month.

GamesIndustry.biz
GamesIndustry.biz
· 5 months, 4 weeks ago • Sophie McEvoy

Capcom says it "will not implement any generative AI assets" into its games

Briefing

Capcom's recent announcement during a shareholder meeting emphasizes its commitment to traditional asset creation, stating it will not use generative AI in its games. Instead, the company is exploring AI technology to enhance productivity across various departments, including graphics and programming. This is particularly relevant for artists and programmers who may be concerned about AI's impact on their roles.

The broader context is significant, as the industry grapples with the implications of AI in content creation. With other developers like Pearl Abyss facing scrutiny over unintentional AI-generated assets, Capcom's stance may resonate with those prioritizing quality and artistic integrity in game development. As the conversation around AI continues, developers should consider how these technologies can be leveraged responsibly.

“We will not be implementing any assets into [our] video game content.”

— Capcom · Clarifying their stance on generative AI.
At a glance
what
Capcom will not implement generative AI assets in games.
who
Capcom, Automaton, Nvidia.
when
Shareholder meeting held in February.
impact
Focus on traditional asset creation may reassure artists and designers.
Signal Neutral

Capcom's decision reflects a cautious approach to AI in development.

Discuss

Follow AI updates

See relevant stories in your personalized news feed.

Sign in to follow

Continue on GameDev.net

Useful next steps related to this story.

Game development news without the noise

One useful weekly briefing. No daily flood.

Sending your confirmation email…

Discussion

Loading comments...