Capcom says it "will not implement any generative AI assets" into its games
Capcom's recent announcement during a shareholder meeting emphasizes its commitment to traditional asset creation, stating it will not use generative AI in its games. Instead, the company is exploring AI technology to enhance productivity across various departments, including graphics and programming. This is particularly relevant for artists and programmers who may be concerned about AI's impact on their roles.
The broader context is significant, as the industry grapples with the implications of AI in content creation. With other developers like Pearl Abyss facing scrutiny over unintentional AI-generated assets, Capcom's stance may resonate with those prioritizing quality and artistic integrity in game development. As the conversation around AI continues, developers should consider how these technologies can be leveraged responsibly.
“We will not be implementing any assets into [our] video game content.”
- what
- Capcom will not implement generative AI assets in games.
- who
- Capcom, Automaton, Nvidia.
- when
- Shareholder meeting held in February.
- impact
- Focus on traditional asset creation may reassure artists and designers.
Capcom's decision reflects a cautious approach to AI in development.
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