The Playtest will start on Friday
This playtest is set to launch next Friday evening EST, showcasing a range of improvements that developers should take note of. Key updates include revamped character arts with enhanced details and shadows, along with a complete overhaul of the user interface for better clarity. The balancing changes aim to eliminate dominant strategies, making gameplay more competitive and enjoyable.
Moreover, the introduction of customer fatalities and AI-generated art for illusions adds a fresh twist to the gameplay experience. These changes not only enhance the aesthetic appeal but also deepen character narratives, making them more relatable and engaging. This playtest is a crucial opportunity for developers to see how these changes impact player interaction and overall game dynamics.
“We've added great improvements to the game.”
- what
- Playtest starting on Friday evening EST
- who
- Game development community
- when
- Next Friday evening EST
- impact
- Improved character design and game balance
Exciting updates that enhance gameplay and player experience.
Good morning, friends!
Over the past couple of weeks, we've been busy working on a playtest build for everyone interested. So far, we've added great improvements to the game:
Updated the character arts - added more details, shadows, and improved their designs
Improved the UX and UI for better readability and clarity
Improved the character and game balancing to remove dominant strategies
Added customer fatalities - they do it to the player now
Full rework of illusions - now all illusion images are replaced with those made with AI to human-made art!
Made characters more alive - improved their bios, added reactions, and new details to their traits
Fully reworked the chapters in the story
The playtest will start next Friday evening EST.
See you there! (Image of the new chapter system)
You can join the playtest on our Steam Page.
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