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GamesIndustry.biz
GamesIndustry.biz
· 4 months, 1 week ago • Sophie McEvoy

Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem

Briefing

Capcom’s fiscal year was driven by Resident Evil Requiem, which launched on February 27, 2026 and hit 5 million sales in five days, then 7 million by April. That momentum didn’t just lift the new game; it also pulled older Resident Evil titles, especially RE4 and Village, into a much stronger catalogue cycle.

For developers, the interesting part is how Capcom is pairing big launches with multiplatform back-catalog monetization. Digital contents sales reached ¥144.2 billion and the segment set a record 59.07 million units sold, while the company also credited Switch 2 ports, Monster Hunter growth, and media tie-ins like the Devil May Cry Netflix series for expanding the audience. Capcom is now targeting 100 million annual unit sales in digital contents, so expect continued emphasis on pricing strategy, platform coverage, and long-tail sales management.

“Resident Evil Requiem sold over five million copies within five days.”

— Capcom · Launch performance cited in the earnings report
At a glance
what
Capcom reported its ninth consecutive year of profit, led by digital contents and Resident Evil Requiem.
who
Capcom, with sales driven by Resident Evil Requiem, Resident Evil catalogue titles, Monster Hunter, and media tie-ins.
when
Requiem launched on February 27, 2026; Capcom's fiscal year ended March 31, 2026.
impact
Strong launch performance plus catalogue sales show how pricing, ports, and franchise management can materially extend revenue.
Signal Positive

Strong profits and franchise sales growth across the board

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Story Timeline (5 sources)

Story covered over 6 days • First reported by Game Developer