Skip to main content
GameDev.net gamedev.net

Financial Results News

The latest Financial Results coverage curated for game developers.

Frontier Developments FY26 adjusted operating profit jumps 62% to £21.4m

GamesIndustry.biz reports Frontier Developments posted record FY26 results, with adjusted operating profit up 62% to £21.4 million and revenue rising 16% to £104.8 million. The boost came from Jurassic World …

News GamesIndustry.biz · 2 weeks ago
Square Enix Q1 profit soars following Final Fantasy 7 Rebirth launch on Switch 2 and Xbox

Square Enix’s first quarter surged on the back of Final Fantasy 7 Rebirth’s Switch 2 and Xbox launch, with profit up 175.5% to ¥13.2 billion. Digital Entertainment was the main …

News GamesIndustry.biz · 1 month, 1 week ago
Take-Two Q1 results include net bookings ahead of guidance, a slight increase in revenue, and cancellation of unannounced "new core IP" game

Take-Two posted Q1 net bookings ahead of guidance, driven by NBA 2K, GTA, and Zynga, while revenue rose 2% to $1.53 billion. The bigger development for devs is a $43.4 …

News GamesIndustry.biz · 1 month, 2 weeks ago
Atari's core business returns to profit, but consolidated group posts $5.5m net loss as Thunderful drags on results

Atari says its core business reached operational profitability for the first time in years, but Thunderful still pushed the consolidated group to a $5.5 million net loss on $65 million …

News GamesIndustry.biz · 1 month, 2 weeks ago
Roblox Q2 revenue rises 36% to $1.5bn

Roblox posted $1.5 billion in Q2 revenue, up 36% year over year, while bookings climbed 8% to $1.6 billion and net losses came in at $185 million. Growth in daily …

News GamesIndustry.biz · 1 month, 3 weeks ago
Pragmata and Resident Evil franchise boost Capcom's Q1 ordinary profit by 81% to $252.5m

Capcom’s Q1 ordinary profit jumped 81.1% to ¥41.4 billion ($252.5 million), powered by Pragmata’s launch and continued Resident Evil catalogue momentum. Net sales rose 54.7% year-on-year to ¥70.4 billion, with …

News GamesIndustry.biz · 1 month, 3 weeks ago
NetEase reports 6.9% increase in games revenue to $3.7bn during Q1

NetEase’s Q1 gaming revenue climbed 6.9% to RMB 25.7 billion ($3.7 billion), with self-developed live titles still doing the heavy lifting. For devs, the notable signal is that steady content …

News GamesIndustry.biz · 3 months, 3 weeks ago
NBA 2K, Zynga and GTA drove Take-Two net bookings up 19% for 2026 fiscal year

Take-Two closed FY2026 with net bookings up 19% to $6.72B, but the real story for developers is where that money came from: mobile, NBA 2K, and GTA Online. Q4 was …

News GamesIndustry.biz · 4 months ago
Ubisoft's full FY26 financial report shows a sharp decline in revenue and net bookings

Ubisoft’s FY26 numbers show the cost of a thinner release slate and a major restructuring: revenue fell 21.8% to €1.4B and net bookings dropped 17.4% to €1.5B. Live titles like …

News GamesIndustry.biz · 4 months ago
Nexon Q1 net income rises 118% to $360.7m

Nexon’s Q1 was driven by Arc Raiders and MapleStory, but the headline is less about raw growth than about how much of it came from live-service momentum and one-time FX …

News GamesIndustry.biz · 4 months, 1 week ago
Square Enix FY26 operating income surges 34.9% despite net sales decline

Square Enix’s FY26 results show a familiar live-service-to-premium pivot paying off: net sales fell 8.3%, but operating income jumped 34.9% thanks to stronger HD game sales and better catalogue performance. …

News GamesIndustry.biz · 4 months, 1 week ago
Capcom secures ninth consecutive year of profit boosted by Resident Evil Requiem

Capcom’s latest results are a reminder that a strong launch can keep paying off long after release: Resident Evil Requiem sold 5 million copies in five days and helped push …

News GamesIndustry.biz · 4 months, 1 week ago
Sega reports $31.6m net loss during FY26, cancels 'Super Game' project amid strategic pivot

Sega’s FY26 results show the cost of a few bad bets: a $200 million Rovio impairment helped push the company to a ¥5.7 billion net loss. The bigger strategic shift …

News GamesIndustry.biz · 4 months, 1 week ago
PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4

Sony’s Bungie bet is now a real drag on the books: another ¥88.6 billion impairment in Q4 pushed the total write-down to $765 million. The bigger story for devs is …

News GamesIndustry.biz · 4 months, 2 weeks ago
Nintendo FY sales soar 98.6% to $14.6bn following launch of Switch 2

Nintendo’s first Switch 2 fiscal year was a monster: net sales nearly doubled to ¥2.3 trillion, with hardware and software both beating the company’s own expectations. For devs, the bigger …

News GamesIndustry.biz · 4 months, 2 weeks ago
Unity Q1 revenue rises 17%, posts $347m loss following IronSource closure

Unity’s Q1 shows the business is still growing, but the IronSource cleanup hit hard: revenue rose 17% to $508M while net loss widened to $347M. For teams watching Unity’s direction, …

News GamesIndustry.biz · 4 months, 2 weeks ago
EA closes FY26 with "record" performance thanks to Battlefield 6 and Apex Legends

EA says FY26 was a record year, with Battlefield 6 driving the biggest lift and Apex Legends plus EA Sports FC keeping live services strong. The headline is good revenue …

News GamesIndustry.biz · 4 months, 2 weeks ago
Remedy reports "stable" Q1 performance despite decreases in revenue and operating profit

Remedy’s Q1 was still profitable, but the real story is that live portfolio revenue is doing more of the heavy lifting while operating profit slipped to €1 million. Control keeps …

News GamesIndustry.biz · 4 months, 2 weeks ago
Roblox reports strong Q1 growth, revises full-year forecast due to new safety measures

Roblox’s Q1 was strong on the top line, with revenue up 39% to $1.4 billion and bookings up 43% to $1.7 billion, but the company trimmed its full-year outlook after …

News GamesIndustry.biz · 4 months, 3 weeks ago
Starbreeze revenue rises 19% to $24.5m in 2025

Starbreeze Entertainment has reported a significant revenue increase of 19%, reaching $24.5 million in 2025. This growth indicates a positive trend for the company, which could lead to more investment …

News GamesIndustry.biz · 7 months ago
Page 1 of 2 Next