Financial Results News
The latest Financial Results coverage curated for game developers.
GamesIndustry.biz reports Frontier Developments posted record FY26 results, with adjusted operating profit up 62% to £21.4 million and revenue rising 16% to £104.8 million. The boost came from Jurassic World …
Square Enix’s first quarter surged on the back of Final Fantasy 7 Rebirth’s Switch 2 and Xbox launch, with profit up 175.5% to ¥13.2 billion. Digital Entertainment was the main …
Take-Two posted Q1 net bookings ahead of guidance, driven by NBA 2K, GTA, and Zynga, while revenue rose 2% to $1.53 billion. The bigger development for devs is a $43.4 …
Atari says its core business reached operational profitability for the first time in years, but Thunderful still pushed the consolidated group to a $5.5 million net loss on $65 million …
Roblox posted $1.5 billion in Q2 revenue, up 36% year over year, while bookings climbed 8% to $1.6 billion and net losses came in at $185 million. Growth in daily …
Capcom’s Q1 ordinary profit jumped 81.1% to ¥41.4 billion ($252.5 million), powered by Pragmata’s launch and continued Resident Evil catalogue momentum. Net sales rose 54.7% year-on-year to ¥70.4 billion, with …
NetEase’s Q1 gaming revenue climbed 6.9% to RMB 25.7 billion ($3.7 billion), with self-developed live titles still doing the heavy lifting. For devs, the notable signal is that steady content …
Take-Two closed FY2026 with net bookings up 19% to $6.72B, but the real story for developers is where that money came from: mobile, NBA 2K, and GTA Online. Q4 was …
Ubisoft’s FY26 numbers show the cost of a thinner release slate and a major restructuring: revenue fell 21.8% to €1.4B and net bookings dropped 17.4% to €1.5B. Live titles like …
Nexon’s Q1 was driven by Arc Raiders and MapleStory, but the headline is less about raw growth than about how much of it came from live-service momentum and one-time FX …
Square Enix’s FY26 results show a familiar live-service-to-premium pivot paying off: net sales fell 8.3%, but operating income jumped 34.9% thanks to stronger HD game sales and better catalogue performance. …
Capcom’s latest results are a reminder that a strong launch can keep paying off long after release: Resident Evil Requiem sold 5 million copies in five days and helped push …
Sega’s FY26 results show the cost of a few bad bets: a $200 million Rovio impairment helped push the company to a ¥5.7 billion net loss. The bigger strategic shift …
Sony’s Bungie bet is now a real drag on the books: another ¥88.6 billion impairment in Q4 pushed the total write-down to $765 million. The bigger story for devs is …
Nintendo’s first Switch 2 fiscal year was a monster: net sales nearly doubled to ¥2.3 trillion, with hardware and software both beating the company’s own expectations. For devs, the bigger …
Unity’s Q1 shows the business is still growing, but the IronSource cleanup hit hard: revenue rose 17% to $508M while net loss widened to $347M. For teams watching Unity’s direction, …
EA says FY26 was a record year, with Battlefield 6 driving the biggest lift and Apex Legends plus EA Sports FC keeping live services strong. The headline is good revenue …
Remedy’s Q1 was still profitable, but the real story is that live portfolio revenue is doing more of the heavy lifting while operating profit slipped to €1 million. Control keeps …
Roblox’s Q1 was strong on the top line, with revenue up 39% to $1.4 billion and bookings up 43% to $1.7 billion, but the company trimmed its full-year outlook after …
Starbreeze Entertainment has reported a significant revenue increase of 19%, reaching $24.5 million in 2025. This growth indicates a positive trend for the company, which could lead to more investment …