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GDC Festival of Gaming
GDC Festival of Gaming Video
· 4 months, 1 week ago • GDC Festival of Gaming

Making of a Brawler: Character Creation for 'Brawl Stars' Clip #2

Briefing

This GDC rewind clip is a small but useful peek into how Supercell approaches character creation for Brawl Stars. Fernanda Oliveira describes one brawler as being built from a blend of Frank-N-Furter and The Fly, which is a good example of how teams can use sharply defined reference points to shape a readable, memorable character.

For developers, the takeaway is less about the specific pop-culture nod and more about the method: start with strong source material, then distill it into a design that still works in-game. That matters for silhouette, personality, and instant readability, especially in a fast-action game where characters need to communicate a lot at a glance. The clip is a teaser for the full Making of a Brawler session on GDC Vault.

“They're the shared DNA of a Brawl Stars character!”

— Fernanda Oliveira · Describing the reference blend behind a brawler
At a glance
what
A GDC rewind clip highlights character creation for Brawl Stars, focusing on how one brawler was designed from mixed references.
who
Fernanda Oliveira is the speaker; the session is tied to Supercell's Brawl Stars and GDC Festival of Gaming.
when
The clip is part of GDC's Festival of Gaming / #GDCrewind content; no specific date is given in the excerpt.
impact
Useful for artists and designers looking at reference-driven character design, silhouette clarity, and personality in action games.
Signal Positive

Useful peek at a proven character-design process

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