Release candidate: Godot 4.7.2 RC 1
Godot has moved 4.7.2 into release candidate territory with RC 1, roughly six weeks after 4.7 and a few weeks after 4.7.1. This is a maintenance pass, not a feature drop, and the emphasis is squarely on regressions and stability work pulled forward by fixes already landing in the in-progress 4.8 branch.
The fix list is broad but practical: input handling on Windows gets attention for high-polling mice and shift-key edge cases, Wayland IME placement is corrected under fractional scaling, and rendering gets a PCSS shadow-space fix. Other notable repairs include a crash when log file creation fails, a multiplayer replication issue when deleting spawned nodes, and a navigation debug color update problem that previously required restarting the project.
For teams shipping on Godot 4.x, this is the kind of release candidate worth testing early. If your project depends on editor tooling, multiplayer replication, or platform-specific input behavior, RCs are where you want to catch any last-mile regressions before the stable tag lands. The build is available for standard and .NET desktop targets, plus Web, XR, and Android editor testing.
The release was built from commit 36a04fe52 and reflects work from 37 contributors across 43 improvements. Godot’s maintainers are also continuing to push donations as a way to support the small paid core team and the volunteer-heavy maintenance effort behind these releases.
“During the Release Candidate stage, we focus exclusively on solving showstopping regressions.”
- what
- Godot 4.7.2 RC 1 is available as the first release candidate for the next 4.7.2 maintenance update.
- who
- Godot Engine maintainers and 37 contributors delivered 43 improvements.
- when
- RC 1 arrives about six weeks after Godot 4.7 and nearly three weeks after 4.7.1.
- impact
- Developers can test fixes for input, rendering, multiplayer, editor, and platform-specific regressions before the stable release.
Stability-focused RC with useful regression fixes
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